After the release of Early Access 3.0, as we now move into tweaking the competitive side of the game, such as the gun handling and balance between classes, we released a new small update with the following changelog:
[u][b]Movement tweaks[/b][/u]
- Values updated for movement (not velocity), its now butter smooth! (special thanks to some of our competitive community members who helped us achieve these values)
[u][b]Medic M4's nerf.[/b][/u]
- Red dot minimum size increased to 0.35 (this also affects m4/203)
- Bigger bullet spread on hipfire and also on ADS
[u][b]Claymores nerf.[/b][/u]
- Max cap of claymores reduced from 3 to 2
[u][b]m203 nerf.[/b][/u]
- Grenadiers now carry only 4 units of 40mm m203 ammunition
[u][b]Utilities adjustments[/b][/u]
- Grenadiers now carry 4 frag grenades instead of 5.
- Grenadiers now carry 4 smokes instead of 5
- Grenadiers now carry 3 flash grenades
- Gunners now can select to carry claymore
[u][b]RPD nerf[/b][/u]
- Hipfire accuracy for RPD reduced slightly
[u][b]F90 buff[/b][/u]
- Faster reload speed
- Faster ADS toggling speed
[u][b]Classic .45 pistol buff[/b][/u]
- Magazine size increased to 9 bullets
[u][b]Medic revived armor time [/b][/u]
- Medic armor time is now a variable attached to server settings (universal spawn armor).