Small update - Balance & Tweaks

After the release of Early Access 3.0, as we now move into tweaking the competitive side of the game, such as the gun handling and balance between classes, we released a new small update with the following changelog: [u][b]Movement tweaks[/b][/u] - Values updated for movement (not velocity), its now butter smooth! (special thanks to some of our competitive community members who helped us achieve these values) [u][b]Medic M4's nerf.[/b][/u] - Red dot minimum size increased to 0.35 (this also affects m4/203) - Bigger bullet spread on hipfire and also on ADS [u][b]Claymores nerf.[/b][/u] - Max cap of claymores reduced from 3 to 2 [u][b]m203 nerf.[/b][/u] - Grenadiers now carry only 4 units of 40mm m203 ammunition [u][b]Utilities adjustments[/b][/u] - Grenadiers now carry 4 frag grenades instead of 5. - Grenadiers now carry 4 smokes instead of 5 - Grenadiers now carry 3 flash grenades - Gunners now can select to carry claymore [u][b]RPD nerf[/b][/u] - Hipfire accuracy for RPD reduced slightly [u][b]F90 buff[/b][/u] - Faster reload speed - Faster ADS toggling speed [u][b]Classic .45 pistol buff[/b][/u] - Magazine size increased to 9 bullets [u][b]Medic revived armor time [/b][/u] - Medic armor time is now a variable attached to server settings (universal spawn armor).