Update 2663: Upgrading Existing Systems

Intruder

The ultimate spy-vs-guards simulator. Carefully sneak your way to the objective as Intruders or use the wide variety of tactical gadgets to trap your opponents as Guards. Intruder allows for stealth, teamwork, and environmental interactions never before seen in a multiplayer game.

[img]{STEAM_CLAN_IMAGE}/34530436/e20dd3528aea58fa296a94103be989eac84e9152.png[/img] Greetings Agents, and welcome to Update 2663! We've taken some time and looked at player feedback to see what some pain points were for agents, and we have some upgrades to our underlying systems that should make the game more fluid and fun for everyone. [h3]CS Gas[/h3] With our new CS Gas system in place, agents were quick to point out how some objects were blocking gas when they shouldn't have. We've done a pass on official maps and tweaked some details in order to make sure that small or permeable objects like vents, rails, lockers, etc. don't block gas anymore. Small objects in rooms like tables and chairs will also not block gas. [img]{STEAM_CLAN_IMAGE}/34530436/2c12d6fe941e65ec856bc82b76d1de786f842112.png[/img] [img]{STEAM_CLAN_IMAGE}/34530436/3c4f9e30fd09a2304f6abe1d1daea5de72c26ca8.png[/img] The best strategy then is to throw your CS grenades into the middle of the room you are trying to clear. For Map Makers, you can use the GasCollisionSettings.cs component to set whether gas should pass through certain objects or not. Most are found automatically however! [h3]Medkit Usage[/h3] Agents have been liking the new medkits, and we've seen multiple games won due to medkit usage! It's polite to thank your medic, but we made a faux pas by not thanking them on our end with XP points. Going forward The medic will receive 30 XP for healing a wounded player, while the wounded player gets 20 XP for being a good patient. [img]{STEAM_CLAN_IMAGE}/34530436/b009da262e742de9e078972d9b1e4dd4c4437d79.png[/img] [h3]Explosive Anti-Launch measures[/h3] We've seen explosives launch agents to all sorts of weird places they shouldn't be, and unfortunately our preventative measures have been to harsh in some cases while being too lenient in others. We've toned down the instant-kill function to prevent launches so you should be killed by standard rigs much less frequently. In order to combat this, we have added a new system called [b]Anti-Launch Zones[/b] which will kill agents who launch themselves through them with explosives. This system is also available to mapmakers which should allow them to prevent agents from launching to higher floors without needing to add dedicated Death Zones to their maps. This will be available in the new Map Maker package going up today. [h3]Bloon Gun for Mapmakers[/h3] The infamous Bloon Gun gadget is now available for mapmakers to add to their custom maps. Whether you plan on making a map tailored to the gadget, or enjoy the chaos it causes, you can make death rain from above once again! [img]{STEAM_CLAN_IMAGE}/34530436/b83a9e723ae382a8f025db4682b8d661da5e9f81.png[/img] [h3]Intruder Competitive league[/h3] With the returning champions, HOLY, being knocked out in the playoffs a familiar face took the trophy home during ICL Season 6. ISEC took home the victory by defeating BOIS in the championship match with DD not far behind in 3rd place. Rewards will be going out to all the teams, but there is a special reward for all ISEC members! The Panther - ISEC will be available as an Ultra-Rare unlock in game. Featuring a classic Khokhloma design with gold inlay featuring the ISEC logo, this skin took some extra time, love and care to put together and we hope it was worth the wait! [img]{STEAM_CLAN_IMAGE}/34530436/020a168e4c625eb98bdbb8dcad5ad0135339c5b0.png[/img] [url=https://intruderfps.com/chat]Interested in learning more about the ICL? Join the discord and check it out![/url] [h3]Bugfixes[/h3] A few minor updates and bugfixes also came out in this update, so take a look and see if you noticed them! [list] [*] Player Level and XP being inconsistent across the game and the website was addressed and now both are synced correctly. [*] Mountainside light blob near East Bridge removed. [*] Add toggle to only show selected maps in create lobby menu. [*] Limit max fps during intro screen. [*] Cliffside Deathzones added to some glitch spots. [*] Oceanside ceiling and vent fixes [/list] [url=https://intruderfps.com/chat]Well, did you notice any of those bugs? If so you should check out our Beta Testing group [b]Secret Base Alpha[/b] in our Discord![/url] [code][h3]DiD yOu KnOw ThAt!?[/h3] Players can only be healed once per round, so maybe hold off on healing that teammate who has 95 HP... or heal them anyways. I'm not the medic, you are! [/code] Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual, drop into our Discord server at https://discord.gg/superbossgames for more about updates and development as well as info about events and tournaments! Stick around for a bit and you can join Secret Base Alpha too, we'd love to hear what you think!