[h1]Patch Notes - The Prison[/h1]
[h2]Improvements[/h2]
[list]
[*][b]Chat System Improvements:[/b] Improved chat message caching, message representation, and added message persistence between sessions.
[*][b]Game Initial Fade In Improved:[/b] Enhanced the fade-in effect when starting the game for smoother transitions.
[*][b]Updated Figurant Animations and Outfits:[/b] Updated animations and outfits for figurants.
[*][b]Priest_clothes and vest_material_fix:[/b] Improved the priest outfit and fixed issues with the vest material.
[*][b]Chat Message Reception Optimized:[/b] Optimized message reception and dynamically subscribed players to world channels as they enter.
[*][b]Point & Click Menu Hidden During Dialogues and Level Loading:[/b] The point & click menu now automatically hides during dialogues, store interactions, and level loading.
[*][b]Chat Message Persistence:[/b] Chat now remembers messages between sessions, allowing players to pick up conversations from where they left off.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*][b]Crash Fixes:[/b] Addressed several crash issues, improving overall game stability.
[*][b]Combat Health Bar Flicker Fix:[/b] Fixed the flickering of the health bar during combat.
[*][b]Item Duplication When Starting a Fight Fixed:[/b] Resolved an issue where selected items were duplicated every time a player started a fight.
[*][b]Combat Damage Text Fix:[/b] Fixed an issue where the damage text sometimes remained visible after being hit in combat.
[*][b]Player Health Persistence During Combat Fixed:[/b] Fixed an issue with player health persistence during combat.
[*][b]Combat UI Wipe After Exiting Settings Menu Fixed:[/b] Fixed a bug where the combat UI would wipe after entering and exiting the settings menu.
[*][b]Inventory Crash Fix When Consuming Item:[/b] Fixed an inventory crash when consuming an item.
[*][b]Extra Logs and Redirects Cleanup:[/b] Removed unnecessary logs and cleaned up redirects in the code.
[*][b]Fix for Exceeding Max Stack on Item Purchases:[/b] Fixed an issue where purchasing an item beyond its max stack would deduct money but not grant the items.
[*][b]Pentagonal Level Spawn Fix:[/b] Removed the Gang Sergeant from the Pentagonal level and fixed localization issues.
[*][b]Close Camera Fade Implemented on Noir Pants:[/b] Implemented a close camera fade on noir pants.
[/list]