Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.
Hello everyone,
Today's update is quite an important one, as it includes a lot of things that we promised earlier this week.
This not only includes some quality of life changes, but also resolving issues that dampened the gameplay experience.
The following has been updated in the latest version of the game on April 12th GMT+9.
[h3]1. Improved the light slash mechanics: [/h3]
[list]
[*] Increased the speed of the light slash combos.
[*] Modified so that the player can change direction in the middle of a light slash combo.
[*] Modified so that players can jump/dash in the opposite direction during a light slash combo.
[*] Modified so that players can cancel out of doing the light slash combo skill, Triple Strike.
[/list]
With these adjustments, not only should attacking with light slash be smoother, but also counter-attacking against enemies will feel far more fluid.
[h3]2. Providing Ways to Overcome Difficult Situations When Retrying[/h3]
[list]
[*] Reduced the cost of resetting the tech tree significantly.
[*] Added "Refine Weapon" to the Campfire.
[*] Added random weapon enhancement material drops to monsters in Stage 2 and onwards.
[/list]
With these adjustments, we hope that players will have a more enjoyable experience in getting stronger to overcome difficult boss battles.
[h3]3. BGM (Background Music) Issues Resolved[/h3]
In certain areas of the game, the BGM either did not play or did not loop as intended. This dampens the player experience significantly. However, thanks to player feedback, we were able to not only figure out the reason why certain BGM did not play as intended but were also able to solve it. With this update, we have confirmed that [b]most, if not all, areas have been patched correctly and the BGM should be functioning as intended. [/b]
With that being said, if there are any strange issues going forward, please do let us know as you have done so already. We truly are grateful to the community and appreciate your feedback.
[h3]4. Resolved Issues Surrounding Mother Gaia[/h3]
Since the launch of Early Access, we have not only been monitoring players through their streams and videos, but also gathering feedback through various channels. It was very clear that there were numerous issues regarding the Mother Gaia fight, the stage boss of the Abandoned Land.
Despite our testing internally and ongoing investigations of the issues, we were not able to reproduce this issue. However, it was evident that many players were encountering this issue at an alarming rate. It honestly made us feel defeated in that we were not able to reproduce the issue.
In this update, however, we have completely revamped how it operates under the hood, conducted a series of tests, and expect that most of the problems encountered during the fight with Mother Gaia will have been resolved.
[h3][Other Changes and Fixes][/h3]
[list]
[*] Fixed an issue where certain parts of the UI were not working as intended.
[*] Added the option to turn on/off voice overs in Settings > Gameplay > Talk Voice.
[*] Because of the addition of the on/off toggle for voice overs, [b]player settings may have been reset. Please adjust them before playing again.[/b]
[*] Fixed an issue where after certain gimmicks (ie. the conveyor belts in stage 2, the tumor bulbs in stage 1) are activated/cleared, the activation/clearing of the gimmick is not saved after death or restart.
[*] Fixed an issue where in certain circumstances, players were not able to use the Concentrated Counterattack during the tutorial.
[*] [Stage 2 - Dark Forest] Adjusted the attack of Metal Eye (flame-throwing machine enemy) so that it can now be guarded against as well as can be escaped from upon being hit.
[*] Adjusted the position of the Engram cluster left by the player after they die to a boss to be outside the boss room upon retrying.
[*] Fixed an issue where in certain circumstances, the player can fall infinitely through the map after using "Chasing Grasp."
[*] Increased the hit box of Aerial Slash.
[*] Fixed other minor issues (ie. text issues with the apostrophe/comma, incorrect button inputs in the skill tree, etc).
[/list]
We at Newcore Games will continue to listen to and respond to the feedback of our players. We strive to provide the best gaming experience to the community.
We look forward to your continued interest, support, and of course your feedback.
[img]{STEAM_CLAN_IMAGE}/42752454/68d3e717ec2005c54fe8dfb55c5a30165de6050c.png[/img]
Thank you.
~ Director of The Devil Within: Satgat