Early Access: After Day 1

The Devil Within: Satgat

Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.

Hello everyone, After a long journey, it is with great pleasure that we are able to present the game to you all. I would like to say that we are ecstatic at this moment, but after monitoring gameplay and reviewing various communities since launch, I realized that we have a lot of work to continue to do. First of all, I would like to express my heartfelt gratitude to all of the players that have provided positive feedback and comments. I would also like to express my gratitude to the players who have quickly pointed out critical issues and sharp feedback. We are currently in the process of identifying major issues that are hindering gameplay. The following issues will be addressed through the April 10th patch/hot-fix. [b]1. Adjust the timing of Perfect Guard/Dodge/Charge[/b] [list] [*] The timing for perfect guard, dodge, and charge will be significantly eased in favor of the player [*] This adjustment will have a positive effect on the overall gameplay experience. We will continue to monitor feedback and suggestions after this is implemented. [/list] [b]2. Fix the issue regarding the attack hit-boxes of certain monsters[/b] [list] [*] We confirmed that certain monsters' attack hit-boxes are triggering at times that are not in line with their animations. [*] This is an issue that has a negative effect on the overall gameplay experience and needs to be fixed quickly. [/list] [b]3. Adjust the Health of Mother Gaia, the final boss of Stage 3 (Abandoned Land)[/b] [list] [*] Currently there are many issues that have been reported during the Mother Gaia battle. [*] As a temporary measure, we will decrease the boss' health in order to shorten the length of the excessively long fight. [*] We are working on investigating the issues with Mother Gaia promptly. [/list] [hr][/hr] The following are things that we will address/resolve as quickly as possible. [b]1. In regards to the lack of BGM (background music) in certain areas[/b] [list] [*] During the process of polishing the game, there are areas of the game where there is no BGM or the BGM does not loop correctly. [*] This will require a comprehensive review, so while it may take some time, we strive to improve this part of the game as fast as we can. [/list] [b]2. In regards to the issue where there are not enough checkpoints (campfires) in the Dark Forest stage[/b] [list] [*] The Dark Forest stage is quite large and we understand that if a player dies at certain parts of the stage, it can cause a great deal of stress to the player. [*] We are reviewing the stage design and checkpoint placement to resolve this issue. [/list] [b]3. In regards to the Korean voice-overs [/b] [list] [*] Because we are an indie game studio based out of South Korea, we first worked on applying Korean voice overs. [*] The plan is to support multiple languages for voice overs by the time version 1.0 rolls around. [*] However, we found that some players do not want to have the Korean voice overs on by default. [*] Therefore, we are planning on adding an option where you can turn off the voice overs during the Early Access period. [/list] [b]4. In regards to the "Soul Destruction" skill issues[/b] [list] [*]Players will come across a variety of 'systems' that they will need to use to advance through the game [*]The "Soul Destruction" skill is one of those key systems, but the utility, for a lack of better words, seems really low [*]We are preparing improvements to the "Soul Destruction" skill so that it is a more viable/efficient system for players to take advantage of. [/list] [b]5. Other Key Issues [/b] [list] [*]We are addressing issues where trading hits right before the last hit (that send the boss to the next phase) prevents progression. [*]We are working on improvements to player/monster movement as it can interfere with intended gameplay. [*]We are aware of an issue where the attacks of monsters summoned by Mother Gaia can cause the game to crash in certain situations. [*]After certain gimmicks (ie. the conveyor belts in stage 2, the tumor bulbs in stage 1) are activated/cleared, there are issues where the activation/clearing of the gimmick is not saved after death or restart. This is a critical issue that impairs the overall gameplay experience of the player and is being urgently investigated. [/list] [hr][/hr] The following issues are difficult to address as quickly as the others, but are still being handled as major priorities. [b]1. Addressing the narrative and staging quality[/b] [list] [*] Staging a scene and the narrative that brings it to life are crucial elements for immersion in the game. [*] However, we are aware that there are still cutscenes that detract from this experience. [*] We will consistently work to gradually enhance these aspects and present to you massive improvements all the way until we get to version 1.0. [/list] [b]2. Addressing the quality of certain skills[/b] [list] [*]Some of the skills that players can attain can greatly improve a player's gameplay, while others have somewhat of a lesser presence [*]During early access, we will adjust them to provide an interesting experience regardless of the skills that you choose to learn. [/list] [b]3. Exploration Quality of Life Changes [/b] [list] [*]When it is difficult to get past a particular boss, it is very important to provide the player with a chance to improve/get stronger and challenge the boss again. [*]In the content released so far in Early Access, features such as fast-travel or weapon enhancements are limited. We planned on releasing these features in future chapters. [*]However, if the lack of these features currently negatively affects the gameplay experience, we should consider advancing these features ahead of schedule. [/list] [hr][/hr] I would like to again thank you for all of the support that everyone has shown us thus far. We will continue to listen to your opinions, feedback and constructive criticisms in order to make The Devil Within: Satgat a true return-to-form for action-platformers. We will also continue to communicate with you as we head towards version 1.0! Thank you. ~ Director of The Devil Within: Satgat