Update 2023/10/26

Wizardry: The Five Ordeals

Welcome to the world of dungeon crawling! The classic dungeon crawler released back in 2006, returns to Steam with improved UI and more.

[b]New[/b] - New Scenario "The Price of Deception" [expand type=details][h3]The only job you were supposed to take on was "Invitation of ex-Hero"...[/h3] A disturbing prophecy was brought to the small kingdom of Os Edra. Faced with such a strong indication of the tragedy to come, the king had no choice but to seek the help of a ex-hero who had once been famous for his valor. Now he train the next generation of adventurers in the backcountry. In order to invite him as soon as possible, a group of novice adventurers - in other words, you - were assigned to serve as his messengers. However, the situation began to take a turn that no one expected.[/expand] [quote]Users who are currently playing an existing scenario and wish to play this scenario can select it from the "STORY SELECT" menu on the title screen. Tthere will be no effect on the save data of the scenario currently being played.[/quote] - Revamped options screen [quote]All settings will be reset once. Please be aware of this.[/quote] [b]Updates[/b] - Spell descriptions have been updated. - In default settings, Spell "Darkness" effect increased from +2 to +3. - In default settings, The damage dice for the spell "Meteor Swarm" have been increased from 4d16 to 16d4. - Adjusted the behavior of 180-degree turns in the "Animation" movement mode. - Adjusted the behavior of page/cursor transition in the store. - Adjusted color tones of some monsters. [b]Fixes[/b] - When using a dual wield, extra damage could be inflicted on the attacker under certain conditions. - When an indeterminate image was used for a monster with no image set, the definite image was sometimes not displayed. - In some cases, the color filter was not applied correctly on the title screen. - When changing the formation of enemies, the display of overlapping images was adjusted. - Partial correction of English UI. and 2023/9/14 Updates [expand type=details][b]New[/b] -Additional portrait usage [quote]In addition, the layout of the inn screen has been partially changed. face_j: Inn(room select) face_k: Inn(rest)[/quote] -Additional condition portrait usage [quote]In addition, commands to cast spells when silent now indicate this. face_xx_SI: silence face_xx_CO: confusion[/quote] -Added various explanatory text when creating characters -Revamped spell descriptions -Revamped profession icons -Renewal of HDUI continuation spell icons "magic prohibition" and "dark zone" -Revamped the input method and UI for spell and trap names when manual input is selected. [b]Updates[/b] -When the number of attacks exceeds the maximum value set in the scenario settings, it will be displayed on the status screen. -Changed the display position of a part of the store UI -Change the shortcut display of "Please press the button" to "Enter [quote]As for the behavior, the L key is supported as before.[/quote] -HDUI A/B diary screen layout changed -Enabled the color palette feature for monsters that can be set in the new editor on the title screen. -Various blocked door events are no longer allowed to pass by ignoring the event by moving strafe or backward. -Adjusted behavior of title behavior after reset or game interruption -The SE of the spell "Teleportation" when displaying the map was made the same as that of the spell "Wizard Eye". [quote]Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.[/quote] -Adjusted the overall size of the monsters displayed on the title screen. [quote]Intended to reduce differences between UI modes and also to reduce exposure to UI elements.[/quote] -Some processing has been stabilized and speeded up. [b]Fixes[/b] -Depending on the scenario setting, there were cases where the status exceeded the race limit at the time of character reincarnation. [quote]The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.[/quote] -When spell "turn undead" were set to normal damage dice, the damage calculation process was different from others. -Encounter SE was sometimes interrupted under certain conditions -After being wiped out, characters in the party in the "ashes" state returned to the "dead" state. [quote]It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".[/quote] -Magic item inventory error led to other display errors. -The SE of the spell "Teleportation" sometimes did not sound as intended when used as an item. -The spell "Teleportation" sometimes produced a sound effect when cast in situations where it was not activated. -When the spell "Teleportation" was cast while the display of coordinates was prohibited, the current location could be determined. -Added exception handling for random teleportation to map 0 during battle or other random teleportation due to unexpected scenario settings.[/expand] and 2023/9/20 Updates [expand type=details][b]Updates[/b] -The default specifications for random encounters have been adjusted to the 2006 version. [quote]The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.[/quote] -Spell/trap name direct input has been speeded up and made more stable. -The job description of the ninja has been adjusted to be more easier to understand. [b]Fixes[/b] -Teleport traps were not working properly due to exception handling. -The SE of the switch itself was being played even when a message was displayed in the "Switch 2" event. -Some job descriptions did not follow the scenario settings. -Some of the job descriptions were not switched correctly between Japanese and English. -When there were monsters that did not appear in the title screen, the color palette was not reflected correctly in the title screen. -Some resistance descriptions in the SD/3:2 UI had been switched.[/expand] [h3]Prisoner of the Battles[/h3] [b]Fixes[/b] - Some locked doors in B10 of the 4th labyrinth were not set correctly. [h3]Absence of Misericordia[/h3] [b]Updates[/b] Cave theme texture resolution doubled except for floor surfaces. [quote]Floor surfaces will be addressed at a later date.[/quote]