Beta Update Hotfix 2023/9/20

Wizardry: The Five Ordeals

Welcome to the world of dungeon crawling! The classic dungeon crawler released back in 2006, returns to Steam with improved UI and more.

This is Beta version, we cannot guarantee compatibility of save data, etc. before playing the beta version, Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata You can back up your saved data from above location. If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "[b]IReadAnnounce[/b]" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch. [hr][/hr] [b]Updates[/b] -The default specifications for random encounters have been adjusted to the 2006 version. [quote]The AoM DLC will follow the correct behavior after this modification. And we consider this switch will be provided in a editor.[/quote] -Spell/trap name direct input has been speeded up and made more stable. -The job description of the ninja has been adjusted to be more easier to understand. -Adjusted the overall size of the monsters displayed on the title screen (omission in the previous beta's fix). [quote]Intended to reduce differences between UI modes and also to reduce exposure to UI elements.[/quote] [b]Fixes[/b] -Teleport traps were not working properly due to exception handling. -The SE of the switch itself was being played even when a message was displayed in the "Switch 2" event. -Some job descriptions did not follow the scenario settings. -Some of the job descriptions were not switched correctly between Japanese and English. -When there were monsters that did not appear in the title screen, the color palette was not reflected correctly in the title screen. -Some resistance descriptions in the SD/3:2 UI had been switched.