Beta Update 2023/9/15

Wizardry: The Five Ordeals

Welcome to the world of dungeon crawling! The classic dungeon crawler released back in 2006, returns to Steam with improved UI and more.

This is Beta version, we cannot guarantee compatibility of save data, etc. before playing the beta version, Users\username\AppData\LocalLow\59Studio\WizardryFoV2\savedata You can back up your saved data from above location. If you agree to the above, right click on "Wizardry: The Five Ordeals" in the Steam library, select properties, and enter the password "[b]IReadAnnounce[/b]" in the beta tab. The "publicbeta" version can be selected. This will automatically update the system, and you can also return to the current normal version by selecting no beta from the Beta tab. However, we will not be able to provide support for data corruption caused by version inconsistencies due to the use of this switch. [hr][/hr] [b]New[/b] -Additional portrait usage [quote]In addition, the layout of the inn screen has been partially changed. face_j: Inn(room select) face_k: Inn(rest)[/quote] -Additional condition portrait usage [quote]In addition, commands to cast spells when silent now indicate this. face_xx_SI: silence face_xx_CO: confusion[/quote] -Added various explanatory text when creating characters -Revamped spell descriptions -Revamped profession icons -Renewal of HDUI continuation spell icons "magic prohibition" and "dark zone" -Revamped the input method and UI for spell and trap names when manual input is selected. [b]Updates[/b] -When the number of attacks exceeds the maximum value set in the scenario settings, it will be displayed on the status screen. -Changed the display position of a part of the store UI -Change the shortcut display of "Please press the button" to "Enter [quote]As for the behavior, the L key is supported as before.[/quote] -HDUI A/B diary screen layout changed -Enabled the color palette feature for monsters that can be set in the new editor on the title screen. -Various blocked door events are no longer allowed to pass by ignoring the event by moving strafe or backward. -Adjusted behavior of title behavior after reset or game interruption -The SE of the spell "Teleportation" when displaying the map was made the same as that of the spell "Wizard Eye". [quote]Changing the SE setting for the spell "Wizard Eye" will also affect when the spell "Teleportation" is displayed on the map.[/quote] -Some processing has been stabilized and speeded up. [b]Fixes[/b] -Depending on the scenario setting, there were cases where the status exceeded the race limit at the time of character reincarnation. [quote]The same can occur at the time of create character, but it is intentionally not addressed to prevent the cannot be employed in any profession.[/quote] -When spell "turn undead" were set to normal damage dice, the damage calculation process was different from others. -Encounter SE was sometimes interrupted under certain conditions -After being wiped out, characters in the party in the "ashes" state returned to the "dead" state. [quote]It is a specification that all characters in an inactive state other than the "ashes" state who were in the party at the time of annihilation become "dead".[/quote] -Magic item inventory error led to other display errors. -The SE of the spell "Teleportation" sometimes did not sound as intended when used as an item. -The spell "Teleportation" sometimes produced a sound effect when cast in situations where it was not activated. -When the spell "Teleportation" was cast while the display of coordinates was prohibited, the current location could be determined. -Added exception handling for random teleportation to map 0 during battle or other random teleportation due to unexpected scenario settings.