Update 2: Rally Points, PAX, Group Bindings, 10 New Maps

Boid

Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.

[img]http://i.imgur.com/MLE7Fs8.jpg[/img] Hi everyone, We just spent the weekend at PAX South in San Antonio, where thousands of people checked out BOID. [url=http://www.gamespot.com/articles/10-upcoming-games-unlike-anything-you-have-played-/1100-6424802/]Gamespot[/url] just put it into it's 10 Upcoming Games List, and there's loads more coverage coming. We're wroking really hard with Youtubers and streamers to setup showcase matches. Did anyone see Luke play BOID on the Twitch main stage during PAX? Meanwhile Max and the dev team worked really hard on Update 2. Here are the details: [list] [*]Added Rally Points - automatically send units to a certain location on spawn [*]Group Bindings - use ctrl+[number] to group units [*]10 New Maps [*]A New Type of Spawner Base [*]Medics can now occupy enemy bases if those have no units [*]Added borderless display mode [*]Smoothened unit movement [*]Optimized the units selection panel (on the left) [*]Optimized path finding [*]Scouts visuals changed [*]Turret visuals changed [*]Added mouse speed option in settings [*]Fixed loads of crashes in the game [/list] Development update: In the last update I mentioned an upcoming port to unity and a temporary feature freeze. Looks like this is not the case any more, since the game is getting tons of traction right now and Max is able to fix loads of common bugs. The idea was to make the engine export into Unity and then add all the Steamworks features, like achievements and cloud support. For now this is on hold as we are working on an insane set of features to make BOID [b]more competitive, with a league system[/b]. Stay tuned for exciting new things. Also, who's going to PAX East?