Update 2: 5.0.2

Darza's Dominion

The Dominion takes no prisoners! Fight for your survival in the unforgiving terrains that surround you, strengthen your hero through slaying dangerous creatures, gather a group of allies and bring the battle to Darza in this fast-paced roguelike cooperative bullet-hell MMO!

[img]{STEAM_CLAN_IMAGE}/42220879/d8e0e4f67be0ce16e839245a2b9581d354132184.png[/img] Our 2nd update will be live at 3PM PST! The following changes have been made: [h1]Behaviors[/h1] [h2][u]The Dominion[/u][/h2] [h3]Vesta, Axis Gatesguard[/h3] [list] [*]Reduced chase & circle speed [*]Reduced projectile speed & damage [/list][h3]Aspect of Conquest[/h3] [list] [*]Reduced Chase speed in 30%-0% health bracket [*]Increased Big Flames' warning time, and AoE of warning radius before exploding, chase speed reduced [/list][h3]Aspect of Corruption[/h3] [list] [*]Fixed spawn message spacing [/list] [h2][u]Axis of Trade[/u][/h2] [h3]Taurus, Axis Bastion[/h3] [list] [*]Reduced chase speed during chase phases [*]Reduced shoot cooldown during knockback phases [*]During knockback phases, Taurus will only choose one direction for the entirety of the phase to shoot his cutters [*]Simplified the entirety of the knockback phases [/list] [h2][u]The Void[/u][/h2] [h3]Darza[/h3] [list] [*]Increased chances for T9 & T10 items [*]Stacked Shot in big burst phase should be fixed [*]Reduced hand knockback strength slightly: 15 → 13 [*]Increased degrees of rotation of big white shots during spiral phase: 16 → 18 [*]Increased degrees of counter-rotation of white spikes during spiral phase: 12 → 15 [/list][h3]Hands of Darza[/h3] [list] [*]Red AoE splashes now appear to match the timing of knockback effect Intro Phase AoE [*]Delay Increased 0.66 → 1.5 [/list][h3]Other[/h3] [list] [*]Increased Ambient Light: 90% → 95% [/list] [h2][u]Ancient Ruins[/u][/h2] [list] [*]Cipactli arena shut-off delayed [*]Spawn solicitors are no longer welcome [/list] [h2][u]Shrine of Devas[/u][/h2] [list] [*]Bags should no longer disappear when candle colors change [/list][h3]Turquoise Asura[/h3] [list] [*]Reduced movement speed towards end of fight [*]Adjusted essence drops [*]Fixed HP scaling of certain dungeon minions [/list] [h2][u]River Maze[/u][/h2] [h3]Adzul, River Scourge[/h3] [list] [*]Reduced Damage of AoEs when targeting everybody: 50 → 40 [*]Reduced Radius of AoEs when targeting everybody: 1 → 0.8 [*]Reduced Blue Wave base damage: 140 → 120 [/list][h3]Viscious Fish[/h3] [list] [*]Speed has been decreased [/list] [h2][u]Trembling Giant[/u][/h2] [list] [*]Marks above enemies-to-attack should now be red [/list] [h2][u]Other[/u][/h2] [h3]Mystery Gift[/h3] [list] [*]Should now only spawn in boss rooms [/list] [hr][/hr] [h1]Balancing[/h1] [h2][u]Class Balancing[/u][/h2] [h3]Paladin[/h3] [list] [*]Max Armor 30 → 35 [/list][h3]Juggernaut[/h3] [list] [*]Max Armor 35 → 40 [/list] [h2][u]Armor Balancing[/u][/h2] [h3]Heavy[/h3] [list] [*]Armor bonus increases: [*]Tier 0: 3 → 6 [*]Tier 10: 22 -> 25 [*]Frost Kingdom: 14 → 17 [*]Dominus' Breastplate: 16 → 19 [*]Vestal Fortitude: 18 → 21 [*]Heavenly Aegis: 12 → 15 [/list] [h2][u]Item Balancing[/u][/h2] [h2]Masks[/h2] [list] [*]Armored now properly applies to Shield [/list][h3]Tiered[/h3] [list] [*]Self Empowered → Self Armored [*]Cooldowns and Health Cost reduced across all tiers [*]Tier 6 grants Armored 2 [*]Health Cost Scaling changed: [*]Tier 0: 30 → 40 [*]Tier 6: 150 → 100 [/list][h3]Final Dusk[/h3] [list] [*]Armor Broken debuff removed [*]AoE Empowered 2 → AoE Empowered 1 [*]Empower duration incrased: 4.0s → 6.0s [/list] [h2]Crosiers[/h2] [h3]Tiered[/h3] [list] [*]Self Armored → Self Healing [*]Effect on Self duration increased: [*]Tier 0: 2.5s → 2.5s [*]Tier 6: 4.0s → 5.0s [*]Cooldowns Reduced [*]Tier 0: 5.5s -> 4.0s [*]Tier 6: 7.0s → 6.5s [/list][h3]Monarch Key[/h3] [list] [*]Cooldown Reduced: 7.5s → 6.0s [/list] [h2][u]Damage Calculation Change[/u][/h2] [list] [*]Minimum Received Damage formula changed: [*]Old: Damage Inflicted = [b](baseDamage · (0.7 − 0.005 · ARM))[/b] [*]New: Damage Inflicted = [b](baseDamage · (0.7 − 0.007 · ARM)[/b] [/list] [hr][/hr] [h1]Systems[/h1] [h2][u]Affixes[/u][/h2] [h3]Fixes[/h3] [list] [*]Mobile Damage/Rate of Fire tooltip data should be displayed. Let us know if this isnt the case. [*]Crafted items now roll affixes [*]Bought/crate items now roll affixes [*]Existing items with roll groups will now re-roll with the correct affix pool [/list][h3]Items[/h3] [list] [*]Mara's Offering [*][b]is a gift[/b] Potion Efficacy bonus reduced: 20% → 10% [*]Rings [*][b]Brilliant[/b] Ability Cost: -5% → -6% [*][b]Sacred[/b] Ability Speed: 5% → 7% Ability Cost: 3% → 2% [*]Charm [*][b]of the Diligent[/b] Vitality: 10 → 7 Wisdom 10 → 7 [*][b]of the Corrupt[/b] MP on Kill (5) → HP on Kill (7) Ability Speed Removed [*]Crosiers [*][b]Repulsive[/b] Effect Radius corrected: +0.93% → -0.07% [/list] [h2][u]Crafting[/u][/h2] [list] [*]Mara's Nut can now be used in recipes [*]Eggnog can be used in place of speakeasys during quest steps [/list] [h2][u]Attainments[/u][/h2] [list] [*]Daily Attainments now use the correct [b]EnemyKillOrAssist[/b] method [*]Added Beast's Subject temporarily to the Daily Attainment blacklist [*]Added Loot Mushroom Spore Attainment [*]Added Shroomy Paladin Attainment [*]Added a name under the Daily Attainments gold stall to be more obvious [*]Changed Darza's No Hit to 1 instead of 2 [*]Updated Darza's No Hit info button to say you do NOT have to be solo [*]Removed Axis Chest for killing or assisting in killing Taurus, Axis Bastion. [*]Removed infinite score reward from Darza [*]Removed infinite score reward for Left and Right Hands of Darza [*]Removed infinite score reward for killing any minion in Trembling Giant and Flower Thicket [*]Removed Health + Mana gem fragment Attainments [*]Removed Primal Marsh essence related Attainments [*]Edited description text of "Granta's Savior" Attainment to be more clear (die with [b]at least[/b]). [*]Fixed Trembling Giant dungeon completions + no hits not functioning [*]Fixed the Cassius of Roma Attainment not counting progress. [*]Fixed various progress bars showing Infinite rewards [*]Fixed 'Friendly' Attainment not granting progress [*]Fixed 'Sharpshooter' Attainment not granting progress [*]Fixed other biome specific enemy kills now counting progress. Let us know if any aren't counting correctly. [*]Fixed 'Gem Raider' Attainment counting progress when looting more than gems. Let us know if anything still counts. [/list] [h2][u]Titles[/u][/h2] Added sprites for the following Titles: [list] [*]Rizzler [*]I Made Crabs Go Extinct [*]I No Hit Darza [*]Ninja [*]Prophet [*]King [*]Harbinger [*]Asura [*]Gregorian [*]Gem Guzzler [*]Gem Raider [*]Min Max [*]Unique [/list] [h2][u]Essences[/u][/h2] [list] [*]Fixed the client crash when exchanging essence for an item [*]Added tooltips to the items [*]Added a scroll node to the collection screen so you can see all of the essences [*]Fixed the Reaper's sprite in the Essences collection menu [*]Updated the Essence main menu tooltip to better explain Essences [/list] [h2][u]UI[/u][/h2] [list] [*]Fixed all instance of incorrect shield sprites. Let us know if we missed any. [*]Added Quest Arrow Scale. You may now scale the quest indicator so it doesn't cover half the screen on mobile! [*]Added Quest Arrow toggle. Or you can turn it entirely off. [*]Added Ally Projectile toggle on mobile [*]Added Ally Projectile Opacity slider on mobile [*]Added Hidden Opacity slider on mobile [*]Added Chat Scale slider on mobile [*]Rearranged the Audio settings menu to be more straightforward [*]Changed checkbox sprite to be white unchecked to be more visible [*]The logout button now says "Log Out" instead of "Show" [/list] [h2][u]Packages[/u][/h2] [list] [*]Unlocker (vault, character) amounts automatically update on package purchase [*]Corrected pack art, and several incorrect values in packs [*]Fixed an issue with purchasing packages [*]Added a chat confirmation message in chat after purchase [/list] [h2][u]Other[/u][/h2] [list] [*]After over 3 years, the subreddit has been reopened: [url=https://www.reddit.com/r/darzasdominion]https://www.reddit.com/r/darzasdominion[/url] [*]Increased the max size of guilds to 80 (from 40). Let us know if you run into any stability issues! [*]Fixed usernames only allowing 9 characters instead of 10. [*]Fixed Guild name creation only allowing 9 characters instead of 10. [*]Fixed ally projectiles flickering at the end of their lifetime when you had player's hidden [*]Fixed HP bar crashing clients on removal/boss death [*]Added Lee, the Crafter back to the Tavern [*]Added Divine Preacher skin to Tavern shop. Art by @jmn [*]Status effect text above player's heads has been reduced to help with clutter [*]Changed misc consumables to be tiered and not UT [*]Fixed locked players becoming muted players. [b]If you are having issues with not being able to see your chat, you will need to make a support ticket and give me permission to clear both your ignored/locked list![/b] [*]Fixed issue with pinging checks disconnecting players [*]Removed cheesable enemies in Tvarious places.. [b]Please note: In the future, any use of unintended interactions to inflate your Attainment Score or get more rewards will result in a complete wipe of your Attainment Score and data, as well as a removal of any rewards you may have received. I have made notes of those who have abused these unintended mechanics for future reference. Reporting such incidents to us is straightforward, and there is even a bounty for doing so.[/b] [*]Applied new lava / lava rock textures for real this time. [/list]