The Dominion takes no prisoners! Fight for your survival in the unforgiving terrains that surround you, strengthen your hero through slaying dangerous creatures, gather a group of allies and bring the battle to Darza in this fast-paced roguelike cooperative bullet-hell MMO!
[img]{STEAM_CLAN_IMAGE}/42220879/d8e0e4f67be0ce16e839245a2b9581d354132184.png[/img]
Our 2nd update will be live at 3PM PST! The following changes have been made:
[h1]Behaviors[/h1]
[h2][u]The Dominion[/u][/h2]
[h3]Vesta, Axis Gatesguard[/h3]
[list]
[*]Reduced chase & circle speed
[*]Reduced projectile speed & damage
[/list][h3]Aspect of Conquest[/h3]
[list]
[*]Reduced Chase speed in 30%-0% health bracket
[*]Increased Big Flames' warning time, and AoE of warning radius before exploding, chase speed reduced
[/list][h3]Aspect of Corruption[/h3]
[list]
[*]Fixed spawn message spacing
[/list]
[h2][u]Axis of Trade[/u][/h2]
[h3]Taurus, Axis Bastion[/h3]
[list]
[*]Reduced chase speed during chase phases
[*]Reduced shoot cooldown during knockback phases
[*]During knockback phases, Taurus will only choose one direction for the entirety of the phase to shoot his cutters
[*]Simplified the entirety of the knockback phases
[/list]
[h2][u]The Void[/u][/h2]
[h3]Darza[/h3]
[list]
[*]Increased chances for T9 & T10 items
[*]Stacked Shot in big burst phase should be fixed
[*]Reduced hand knockback strength slightly: 15 → 13
[*]Increased degrees of rotation of big white shots during spiral phase: 16 → 18
[*]Increased degrees of counter-rotation of white spikes during spiral phase: 12 → 15
[/list][h3]Hands of Darza[/h3]
[list]
[*]Red AoE splashes now appear to match the timing of knockback effect
Intro Phase AoE
[*]Delay Increased 0.66 → 1.5
[/list][h3]Other[/h3]
[list]
[*]Increased Ambient Light: 90% → 95%
[/list]
[h2][u]Ancient Ruins[/u][/h2]
[list]
[*]Cipactli arena shut-off delayed
[*]Spawn solicitors are no longer welcome
[/list]
[h2][u]Shrine of Devas[/u][/h2]
[list]
[*]Bags should no longer disappear when candle colors change
[/list][h3]Turquoise Asura[/h3]
[list]
[*]Reduced movement speed towards end of fight
[*]Adjusted essence drops
[*]Fixed HP scaling of certain dungeon minions
[/list]
[h2][u]River Maze[/u][/h2]
[h3]Adzul, River Scourge[/h3]
[list]
[*]Reduced Damage of AoEs when targeting everybody: 50 → 40
[*]Reduced Radius of AoEs when targeting everybody: 1 → 0.8
[*]Reduced Blue Wave base damage: 140 → 120
[/list][h3]Viscious Fish[/h3]
[list]
[*]Speed has been decreased
[/list]
[h2][u]Trembling Giant[/u][/h2]
[list]
[*]Marks above enemies-to-attack should now be red
[/list]
[h2][u]Other[/u][/h2]
[h3]Mystery Gift[/h3]
[list]
[*]Should now only spawn in boss rooms
[/list]
[hr][/hr]
[h1]Balancing[/h1]
[h2][u]Class Balancing[/u][/h2]
[h3]Paladin[/h3]
[list]
[*]Max Armor 30 → 35
[/list][h3]Juggernaut[/h3]
[list]
[*]Max Armor 35 → 40
[/list]
[h2][u]Armor Balancing[/u][/h2]
[h3]Heavy[/h3]
[list]
[*]Armor bonus increases:
[*]Tier 0: 3 → 6
[*]Tier 10: 22 -> 25
[*]Frost Kingdom: 14 → 17
[*]Dominus' Breastplate: 16 → 19
[*]Vestal Fortitude: 18 → 21
[*]Heavenly Aegis: 12 → 15
[/list]
[h2][u]Item Balancing[/u][/h2]
[h2]Masks[/h2]
[list]
[*]Armored now properly applies to Shield
[/list][h3]Tiered[/h3]
[list]
[*]Self Empowered → Self Armored
[*]Cooldowns and Health Cost reduced across all tiers
[*]Tier 6 grants Armored 2
[*]Health Cost Scaling changed:
[*]Tier 0: 30 → 40
[*]Tier 6: 150 → 100
[/list][h3]Final Dusk[/h3]
[list]
[*]Armor Broken debuff removed
[*]AoE Empowered 2 → AoE Empowered 1
[*]Empower duration incrased: 4.0s → 6.0s
[/list]
[h2]Crosiers[/h2]
[h3]Tiered[/h3]
[list]
[*]Self Armored → Self Healing
[*]Effect on Self duration increased:
[*]Tier 0: 2.5s → 2.5s
[*]Tier 6: 4.0s → 5.0s
[*]Cooldowns Reduced
[*]Tier 0: 5.5s -> 4.0s
[*]Tier 6: 7.0s → 6.5s
[/list][h3]Monarch Key[/h3]
[list]
[*]Cooldown Reduced: 7.5s → 6.0s
[/list]
[h2][u]Damage Calculation Change[/u][/h2]
[list]
[*]Minimum Received Damage formula changed:
[*]Old: Damage Inflicted = [b](baseDamage · (0.7 − 0.005 · ARM))[/b]
[*]New: Damage Inflicted = [b](baseDamage · (0.7 − 0.007 · ARM)[/b]
[/list]
[hr][/hr]
[h1]Systems[/h1]
[h2][u]Affixes[/u][/h2]
[h3]Fixes[/h3]
[list]
[*]Mobile Damage/Rate of Fire tooltip data should be displayed. Let us know if this isnt the case.
[*]Crafted items now roll affixes
[*]Bought/crate items now roll affixes
[*]Existing items with roll groups will now re-roll with the correct affix pool
[/list][h3]Items[/h3]
[list]
[*]Mara's Offering
[*][b]is a gift[/b] Potion Efficacy bonus reduced: 20% → 10%
[*]Rings
[*][b]Brilliant[/b] Ability Cost: -5% → -6%
[*][b]Sacred[/b] Ability Speed: 5% → 7% Ability Cost: 3% → 2%
[*]Charm
[*][b]of the Diligent[/b] Vitality: 10 → 7 Wisdom 10 → 7
[*][b]of the Corrupt[/b] MP on Kill (5) → HP on Kill (7) Ability Speed Removed
[*]Crosiers
[*][b]Repulsive[/b] Effect Radius corrected: +0.93% → -0.07%
[/list]
[h2][u]Crafting[/u][/h2]
[list]
[*]Mara's Nut can now be used in recipes
[*]Eggnog can be used in place of speakeasys during quest steps
[/list]
[h2][u]Attainments[/u][/h2]
[list]
[*]Daily Attainments now use the correct [b]EnemyKillOrAssist[/b] method
[*]Added Beast's Subject temporarily to the Daily Attainment blacklist
[*]Added Loot Mushroom Spore Attainment
[*]Added Shroomy Paladin Attainment
[*]Added a name under the Daily Attainments gold stall to be more obvious
[*]Changed Darza's No Hit to 1 instead of 2
[*]Updated Darza's No Hit info button to say you do NOT have to be solo
[*]Removed Axis Chest for killing or assisting in killing Taurus, Axis Bastion.
[*]Removed infinite score reward from Darza
[*]Removed infinite score reward for Left and Right Hands of Darza
[*]Removed infinite score reward for killing any minion in Trembling Giant and Flower Thicket
[*]Removed Health + Mana gem fragment Attainments
[*]Removed Primal Marsh essence related Attainments
[*]Edited description text of "Granta's Savior" Attainment to be more clear (die with [b]at least[/b]).
[*]Fixed Trembling Giant dungeon completions + no hits not functioning
[*]Fixed the Cassius of Roma Attainment not counting progress.
[*]Fixed various progress bars showing Infinite rewards
[*]Fixed 'Friendly' Attainment not granting progress
[*]Fixed 'Sharpshooter' Attainment not granting progress
[*]Fixed other biome specific enemy kills now counting progress. Let us know if any aren't counting correctly.
[*]Fixed 'Gem Raider' Attainment counting progress when looting more than gems. Let us know if anything still counts.
[/list]
[h2][u]Titles[/u][/h2]
Added sprites for the following Titles:
[list]
[*]Rizzler
[*]I Made Crabs Go Extinct
[*]I No Hit Darza
[*]Ninja
[*]Prophet
[*]King
[*]Harbinger
[*]Asura
[*]Gregorian
[*]Gem Guzzler
[*]Gem Raider
[*]Min Max
[*]Unique
[/list]
[h2][u]Essences[/u][/h2]
[list]
[*]Fixed the client crash when exchanging essence for an item
[*]Added tooltips to the items
[*]Added a scroll node to the collection screen so you can see all of the essences
[*]Fixed the Reaper's sprite in the Essences collection menu
[*]Updated the Essence main menu tooltip to better explain Essences
[/list]
[h2][u]UI[/u][/h2]
[list]
[*]Fixed all instance of incorrect shield sprites. Let us know if we missed any.
[*]Added Quest Arrow Scale. You may now scale the quest indicator so it doesn't cover half the screen on mobile!
[*]Added Quest Arrow toggle. Or you can turn it entirely off.
[*]Added Ally Projectile toggle on mobile
[*]Added Ally Projectile Opacity slider on mobile
[*]Added Hidden Opacity slider on mobile
[*]Added Chat Scale slider on mobile
[*]Rearranged the Audio settings menu to be more straightforward
[*]Changed checkbox sprite to be white unchecked to be more visible
[*]The logout button now says "Log Out" instead of "Show"
[/list]
[h2][u]Packages[/u][/h2]
[list]
[*]Unlocker (vault, character) amounts automatically update on package purchase
[*]Corrected pack art, and several incorrect values in packs
[*]Fixed an issue with purchasing packages
[*]Added a chat confirmation message in chat after purchase
[/list]
[h2][u]Other[/u][/h2]
[list]
[*]After over 3 years, the subreddit has been reopened: [url=https://www.reddit.com/r/darzasdominion]https://www.reddit.com/r/darzasdominion[/url]
[*]Increased the max size of guilds to 80 (from 40). Let us know if you run into any stability issues!
[*]Fixed usernames only allowing 9 characters instead of 10.
[*]Fixed Guild name creation only allowing 9 characters instead of 10.
[*]Fixed ally projectiles flickering at the end of their lifetime when you had player's hidden
[*]Fixed HP bar crashing clients on removal/boss death
[*]Added Lee, the Crafter back to the Tavern
[*]Added Divine Preacher skin to Tavern shop. Art by @jmn
[*]Status effect text above player's heads has been reduced to help with clutter
[*]Changed misc consumables to be tiered and not UT
[*]Fixed locked players becoming muted players. [b]If you are having issues with not being able to see your chat, you will need to make a support ticket and give me permission to clear both your ignored/locked list![/b]
[*]Fixed issue with pinging checks disconnecting players
[*]Removed cheesable enemies in Tvarious places.. [b]Please note: In the future, any use of unintended interactions to inflate your Attainment Score or get more rewards will result in a complete wipe of your Attainment Score and data, as well as a removal of any rewards you may have received. I have made notes of those who have abused these unintended mechanics for future reference. Reporting such incidents to us is straightforward, and there is even a bounty for doing so.[/b]
[*]Applied new lava / lava rock textures for real this time.
[/list]