Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.
Hey, drivers. This small update brings several important changes.
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[*] The system for subtracting strength from armor has been changed. Previously, the full damage dealt by zombies was simply subtracted from armor. Now only the damage that is blocked by a given type of armor is deducted from armor. For example, if the degree of armor protection is 10%, then with damage of 10 units, the character will receive damage of 9 units and armor of 1 unit. As a result, the actual strength of the armor became extremely excessive, so the strength was reduced by 20-100% depending on the armor class.
[*] There were many comments about the deterioration of bow aiming, so it was decided to minimize hand movement when drawing the bow string, which would make it easier to aim at the target. But it is necessary to take into account that the sights on bows are centered relative to the character’s gaze, the arrow is located slightly to the right relative to the sight, this distance must be taken into account when aiming.
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[h3]Important![/h3] Since the system for increasing lifting capacity from increasing strength has been changed, you may encounter an overweight after upgrading to version 16.1. The character will be slowed down for the duration of the overload. If you are fully loaded, try to reduce your load before upgrading to 16.1.
[h2]CHANGE LOG[/h2]
[b]Improvements[/b]
[list]
[*] Implemented a secret event.
[*] Fixed the system for subtracting damage from armor.
[*] Reduced armor strength from 20 to 100%.
[*] Reduced the increase in carrying capacity from increasing strength from 20% to 5% of base, that is, 1 additional kilogram for each strength level.
[*] The movement of the hands when pulling the bowstring has been minimized, which will simplify aiming, and the sight is also more accurately centered on the head of the nail.
[*] For the reinforced bow, the sight has been changed to make it clearer for aiming.
[*] Increased detection distance for character attacks for zombie trainer and fat man.
[*] Increased the cost of building workbenches and furniture to 50 - 200%.
[*] The effect of hitting SWAT zombie body armor has been changed from metal to ceramic-polymer.
[*] Increase the cost of a sleeping bag.
[*] The flashlight settings have been changed, now the better the flashlight, the wider its beam, the brighter the illumination and the longer the lighting distance.
[*] Now a motorcycle helmet can be crafted at the tailor's workbench.
[*] The AKM has been moved to the first dead-end room in the tunnels, where the rifle used to be. The rifle has been moved to the workshop in the Swamp location.
[*] Added an engineer's workbench to the workshop in the swamp location.
[*] The density of smoke from the barrel when fired has been reduced by 66%.
[*] The runner on the plane should no longer appear in front of the player.
[*] Dried trees no longer sway in the wind.
[/list]
[b]Corrected mistakes[/b]
[list]
[*] Fixed a bug where the robot could not enter the boss fight zone while the gate was open.
[*] Fixed a bug where the texture of holes on the walls created noise at significant distances from the location.
[*] Fixed a bug where the player would not strike with his fists if there was a broken weapon in the active slot.
[*] Fixed a bug in which the player, instead of punching, used food or medicine if the item was in the active slot.
[*] Masks and gas masks no longer lose durability from physical damage.
[*] Dynamite no longer glows before the fuse is lit when first placed in the active slot.
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[url=https://discord.gg/zsbrF5G][img]{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png[/img][/url]
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