Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.
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Hey machinists! I am glad to announce the release of Update 15, dedicated to the redesign of the robot dog, combat and auxiliary turrets and improvements. Now you can create a real combat companion and assistant in your travels. A Halloween-themed event has also been implemented, giving players access to Halloween decorations for the train. The Halloween event will be available during the Halloween celebration.
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[h2]CHANGES LOG[/h2]
[b]Improvements[/b]
[list]
[*] Redesign of the dog robot.
[*] Added sounds of the robot's reaction to various events.
[*] Added 5 gun turrets and one crossbow turret.
[*] Added 3 auxiliary equipment for the robot.
[*] Added 9 improvements for the robot.
[*] 2 remote robot attack modes.
[*] Stealth robot attack mode, if the player moves crouching, the robot will not attack zombies until the zombie notices the player.
[*] Reduced the chance of bad weather, especially fog.
[*] Reduced fog density.
[*] The number of maximum recipe items for crafting has been expanded from 4 to 5.
[*] After loading, the selected fast slot is saved.
[*] Changed the thirst icon from a drop to a bottle to avoid misleading the player about bleeding.
[*] An item or weapon torn out by a toad zombie is now marked with a mark.
[*] Increased invisible walls for some locations, so that the player would have less opportunity to visit empty areas of the location.
[*] Boss key now has a description.
[*] Changed the arrow model for the bow.
[*] Expanded save text field.
[*] Implemented decorative items for Halloween and a special event for opening them in a workbench.
[*] Significantly increased the chance of finding plastic in trash cans and car trunks.
[*] Edited elements of tunnels to avoid cracks in the walls.
[*] Improved player notification system.
[/list]
[img]https://i.imgur.com/bQ8A4bG.gif[/img]
[b]Corrected mistakes[/b]
[list]
[*] Fixed impossibility to install painting #5.
[*] Fixed several objects that caused a bug related to the non-interactivity of the train.
[*] Fixed the possibility of getting stuck in the trunk of a pickup truck.
[*] Explosives no longer fly through zombies.
[*] Category text in the build menu is no longer cut off.
[*] Zombies get hit by the train when moving backwards.
[*] Fixed several bugs of zombies appearing in front of the player.
[*] Fixed a bug where, after loading a save, it was impossible to get a bag and a lever in the boss zone if the zombie setting was at 0%.
[*] Now a modern fireplace saves the burning resource after loading.
[*] Items no longer disappear when moving between inventory and quick slot when inventory is full.
[*] When a toad zombie rips out a consumable item, the consumption UI no longer freezes.
[*] Fixed a bug where the player did not get the lever and key from the boss if he played on 0% zombies.
[*] Fixed not being able to move AI on floors in several high-rise buildings in the city.
[/list]
[b]Plans for next updates[/b]
[list]
[*] Development of NPCs and new locations.
[/list]
[url=https://discord.gg/zsbrF5G][img]{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png[/img][/url]
[url=https://www.patreon.com/Zompiercer][img]https://i.imgur.com/F2NAUhb.png[/img][/url]