Update 15.0 alpha

Zompiercer

Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.

[img]{STEAM_CLAN_IMAGE}/37023039/fde3782b2f6eb76797ba179516fafd38c5b9b04d.jpg[/img] Hey machinists! I am glad to announce the release of Update 15, dedicated to the redesign of the robot dog, combat and auxiliary turrets and improvements. Now you can create a real combat companion and assistant in your travels. A Halloween-themed event has also been implemented, giving players access to Halloween decorations for the train. The Halloween event will be available during the Halloween celebration. [img]{STEAM_CLAN_IMAGE}/37023039/55545fa7c409ce64eff84102a9de371c32952407.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37023039/11397beaf955c46b9cd299904b247cb39cb1b3c6.jpg[/img] [h2]CHANGES LOG[/h2] [b]Improvements[/b] [list] [*] Redesign of the dog robot. [*] Added sounds of the robot's reaction to various events. [*] Added 5 gun turrets and one crossbow turret. [*] Added 3 auxiliary equipment for the robot. [*] Added 9 improvements for the robot. [*] 2 remote robot attack modes. [*] Stealth robot attack mode, if the player moves crouching, the robot will not attack zombies until the zombie notices the player. [*] Reduced the chance of bad weather, especially fog. [*] Reduced fog density. [*] The number of maximum recipe items for crafting has been expanded from 4 to 5. [*] After loading, the selected fast slot is saved. [*] Changed the thirst icon from a drop to a bottle to avoid misleading the player about bleeding. [*] An item or weapon torn out by a toad zombie is now marked with a mark. [*] Increased invisible walls for some locations, so that the player would have less opportunity to visit empty areas of the location. [*] Boss key now has a description. [*] Changed the arrow model for the bow. [*] Expanded save text field. [*] Implemented decorative items for Halloween and a special event for opening them in a workbench. [*] Significantly increased the chance of finding plastic in trash cans and car trunks. [*] Edited elements of tunnels to avoid cracks in the walls. [*] Improved player notification system. [/list] [img]https://i.imgur.com/bQ8A4bG.gif[/img] [b]Corrected mistakes[/b] [list] [*] Fixed impossibility to install painting #5. [*] Fixed several objects that caused a bug related to the non-interactivity of the train. [*] Fixed the possibility of getting stuck in the trunk of a pickup truck. [*] Explosives no longer fly through zombies. [*] Category text in the build menu is no longer cut off. [*] Zombies get hit by the train when moving backwards. [*] Fixed several bugs of zombies appearing in front of the player. [*] Fixed a bug where, after loading a save, it was impossible to get a bag and a lever in the boss zone if the zombie setting was at 0%. [*] Now a modern fireplace saves the burning resource after loading. [*] Items no longer disappear when moving between inventory and quick slot when inventory is full. [*] When a toad zombie rips out a consumable item, the consumption UI no longer freezes. [*] Fixed a bug where the player did not get the lever and key from the boss if he played on 0% zombies. [*] Fixed not being able to move AI on floors in several high-rise buildings in the city. [/list] [b]Plans for next updates[/b] [list] [*] Development of NPCs and new locations. [/list] [url=https://discord.gg/zsbrF5G][img]{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png[/img][/url] [url=https://www.patreon.com/Zompiercer][img]https://i.imgur.com/F2NAUhb.png[/img][/url]