Take control of the train which will become your haven on the rails. Collect resources, craft equipment, construct a cozy house on railway cars, and travel through the carefully handcrafted locations to explore the story of a zombie apocalypse world.
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Hey, drivers! I am pleased to announce the release of the 16th update of the game. This update is truly iconic and takes the game to the next level of development and here's why. The final redesign of all the old cartoon models of the game has been completed, from weapons to building elements.
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The mechanics of character interaction with weapons were completely rewritten, thanks to which it was possible to cure the old multiple animation bugs and the animations themselves became smooth and realistic.
[b]M1911[/b]
[img]https://i.imgur.com/UxjkDL5.gif[/img]
[b]Sawed-off double-barreled shotgun[/b]
[img]https://i.imgur.com/582y214.gif[/img]
[b]AKM[/b]
[img]https://i.imgur.com/jaRigkP.gif[/img]
[b]Hunting rifle[/b]
[img]https://i.imgur.com/nJUd62L.gif[/img]
The weapon no longer displays a graphic sight and for accurate shooting you need to aim through the front sight of the weapon. In this aiming mode, the weapon wobbles and the recoil becomes significant. But given that many did not like the realistic behavior of the weapon, it was decided to add this part to the difficulty settings and set the default to 25% of the standard. If you are a fan of realistic weapon behavior, change the settings to 100% before starting the game.
Before version 16, stamina was not very important and players often did not increase the level of stamina in favor of strength. Since update 16, stamina also affects interaction with weapons. With a significant decrease in endurance, the weapon begins to shake more strongly and the recoil also increases.
[img]https://i.imgur.com/400wyVJ.gif[/img]
A large number of firearm improvements have been introduced into the game. To place upgrades, hover over the desired weapon and press the Q key, which will open an upgrade slot in the upper right corner of your inventory.
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Some of the equipment can be improved, so a flashlight can be installed in any helmet, and backpacks and armor can be equipped with pouches.
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A system of improved bows has been introduced. Improved bows will increase arrow damage. Considering that Strength also increases arrow damage, bows are a meaningful weapon on par with firearms without creating the noise that in this update can attract the attention of zombies at long distances.
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The range of melee weapons has become significantly further and zombie attacks have become shorter. Zombie detection for melee weapons has also been changed; the strike falls not exactly in the center of the screen, but along the arc of the strike.
It is also possible to fight with fists and this works well for simple zombies. If this resonates with the players, I plan to develop the theme of fist fights by adding various brass knuckles.
[img]https://i.imgur.com/QE8cQhF.gif[/img]
The ability to produce cartridges for all types of weapons was introduced; for this, new resources were introduced into the game. Batteries can now be found in car hoods, which can be processed into lead ingots for later making bullets. In the future, batteries will be needed for the manufacture of batteries for various equipment. In kitchens you can find brass utensils that can be melted down into cartridges.
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Axes have appeared in the game, in addition to the fact that with this formidable weapon the player will finally be able to extract wood for subsequent sawing into boards. Unfortunately, for now you can only cut down fallen trees, which are mostly carefully felled near the railway tracks, but can also be found deep in the forest.
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Some players may have a fair question, because you promised to start working on new locations. In essence, this update is part of a larger work on new locations, as at the time of the completion of Update 15, I had run out of all character content and had nothing to reward players when exploring new locations, which largely took away the point of visiting new locations. Now, with the release of Update 16, I have an extensive base of content and a base to create even more if necessary in the process of creating new locations and developing the plot.
[h2]CHANGE LOG[/h2]
[b]Changes[/b]
[list]
[*] Added a class of sniper rifles and revolvers with unique cartridges.
[*] Changing weapons now occurs smoothly and takes longer than before.
[*] Most reload animations take longer.
[*] Kamarov was replaced by Walter, the standard magazine was changed from 8 to 7.
[*] The standard Glock magazine has been reduced from 17 to 13.
[*] Remington 870 clip changed from 8 to 6.
[*] Damage from bullets has been increased by 100%, but the chance of finding ammunition for firearms has been reduced.
[*] Increased the audibility of gunshots for zombies by 150%
[*] The ability to create all five types of cartridges in the weapons workbench has been implemented.
[*] The attack range of melee weapons has been increased and the range of zombie melee attacks has been reduced.
[*] Changed the damage for a scrap arrow from 20 to 15 and for a crossbow arrow from 30 to 25.
[*] Cancel a bow shot using the R key.
[*] The ability to fight with fists has been implemented.
[*] The zombie fireman throws out an old fire axe, which the player can pick up.
[*] New resources have appeared for collection. Car batteries that can be found in car hoods and brass utensils in kitchen units.
[*] Brass ingots are smelted from brass utensils and used to create cartridge cases.
[*] Lead ingots are smelted from car batteries and used to create bullets.
[*] There is a chance to find plastic in the kitchen sink.
[*] There is a chance to find mechanical and electrical parts in a kitchen dishwasher.
[*] The amount of stamina consumed has been increased for all tools and weapons.
[*] The police have been removed from the location with the plane.
[*] Increased durability for all armor and shoes by 300%
[*] The damage of the flamethrower turret has been reduced and the fuel consumption has been increased.
[*] Decreasing stamina increases recoil and weapon sway when aiming.
[*] The character takes damage when falling from a great height.
[*] Reduced the standard damage of a normal attack from 30 to 20 and a strong attack from 50 to 40 for boss Grace zombies.
[*] Reduced the health of Grace's zombie boss from 2000 to 1500.
[*] The robot can freely enter the battle area with the Grace boss.
[/list]
[b]Improvements[/b]
[list]
[*] Ability to chop downed trees in the forest and saw them into planks in the new workbench.
[*] Strikes with melee weapons no longer go only to the center but are struck in an arc of impact.
[*] Two types of throwing a grenade or dynamite, left mouse button for long throw, right mouse button for short throw.
[*] Automatic weapons now have a single-fire mode.
[*] All old cartoon models and textures have been replaced.
[*] You can now find plastic and fabric in trash bags.
[*] Electronic boards and electronic parts can be found in all televisions.
[*] You can now also find electronic parts in the system unit.
[*] TAA smoothing mode has been introduced.
[*] You can now find brass utensils in kitchen sets.
[*] Car batteries can be found in car hoods.
[*] The volume of daytime and nighttime ambient sounds has been reduced by 50%.
[*] The information panel for items in the inventory has been significantly expanded.
[*] Workbenches display the number of objects produced, the number of objects that are produced in more than one copy.
[*] More information in the lower left corner.
[*] All bullet impact effects, effects of zombies hitting surfaces, and melee weapon impacts have been improved.
[*] The area around the Big House behind the fishing village has been improved.
[*] The area around the Zombiebusters base has been improved.
[*] Hints have been added to the information panel in the lower left corner when interacting with items in and outside the inventory.
[*] Step-by-step system for throwing a grenade; after swinging, you can choose a long or short throw.
[*] The physics of the sleeping bag has been changed, it should no longer fall into the ground.
[/list]
[b]Corrected mistakes[/b]
[list]
[*] Since the character control function was completely rewritten, errors with the weapon jerking in the hands when quickly switching between weapons are no longer relevant.
[*] Fixed a bug where the head and limbs of zombies disappeared at a certain angle.
[*] Melee weapon hits are no longer missed if a zombie is too close.
[*] Fixed sudden head return animations for zombies after taking damage.
[/list]
[b]Plans for future updates[/b]
[list]
[*] New locations and NPCs.
[/list]
[url=https://discord.gg/zsbrF5G][img]{STEAM_CLAN_IMAGE}/37023039/318cab11660acd1a38fd0f15663403094ca04ddd.png[/img][/url]
[url=https://www.patreon.com/Zompiercer][img]https://i.imgur.com/F2NAUhb.png[/img][/url]