Update #14: Improving zombies

REQUISITION VR

REQUISITION VR is a first physics-based co-op game where you can use duct tape to link any objects together to create a unique weapon. You can experiment with crafting, connecting any unthinkable combinations: a katana + a circular saw, or an axe + a ball. Inspired by Dead Rising & Walking Dead: S&S

[h3]#ZOMBIES[/h3] [b]Fixes[/b] [list] [*] Fixed an issue where a zombie's visual would sometimes not match its hitboxes. [*] Fixed a bug due to which, after interrupting the run-attack animation, the zombie stopped in place, losing momentum. [/list] [b]Features[/b] [list] [*] Added stabs (the ability to pierce zombies with sharp weapons). [*] Added interruption of hit reactions of zombies. You can now interrupt zombie attacks. [*] Added an additive layer of animations when shooting at zombies (now they react to hits with animations). [*] Added repulsion of zombies when shooting at them (the repulsion force depends on the specific weapon). [*] Added interruption of attacks, and run-attacks of zombies. Now, if he tries to hit you, but realizes that the distance is too large - he will smoothly cancel his attack and again try to get to the distance necessary for the attack, and not hit the air. [/list] [h3]#FEATURES[/h3] [list] [*] Added an icon indicating that the backpack is full [*] Removed Christmas items and Valentine content [/list] [h3]#FIXES[/h3] [list] [*] Fixed a bug with heroic holograms. [*] Fixed a bug where during despawn zombies blood would appear even if it was disabled in the game settings. [*] Disabled hand collision for dead players (now dead players can't push zombies or objects). [*] Fixed network bugs that could lead to the removal of quest items when one of the players (not the host) left. [*] Fixed a bug that caused some activated items to be enabled after linking, and were enabled until the moment of first use. [/list]