Roadmap: November + December

REQUISITION VR

REQUISITION VR is a first physics-based co-op game where you can use duct tape to link any objects together to create a unique weapon. You can experiment with crafting, connecting any unthinkable combinations: a katana + a circular saw, or an axe + a ball. Inspired by Dead Rising & Walking Dead: S&S

Hey Nevermonsters! Time passed so quickly… Tomorrow is already December and more than a month has passed since the EA release of Requisition VR. We have a lot to say and wanted to sort of [b]summarize this month in figures[/b]. 8 patches were released which significantly improved the state of the game in terms of fixing bugs and lags. The patch #6 also became the first huge update since release. It had new features such as in-game store in horde mode for purchasing weapons, traps, and bombs using kill points. The latest two patches became two major November updates including new zombie models, new weapon, a vending machine for buying items, Sandbox mode, new map in Horde mode and a lot more! The full list of all updates and fixes can be found here: https://store.steampowered.com/news/app/1730650 [b]And a little about our plans for December.[/b] We did some changes in our Road Map, so here’s what we’re planning for the end of the year: Christmas packs (new items, clothes), new Christmas zombie models, new Story mode map, and some other fun stuff! Are you excited? [img]{STEAM_CLAN_IMAGE}/41329320/579f26c8c1d1a2b230600785febc92bb4ead6c50.png[/img] We are really grateful for your support and feedback! A lot of stuff this month was made just because of you. Please don’t forget to leave feedback on Steam. That helps us a lot with future development and more interesting updates! Thanks for hanging out with us! Your fellow zombie friends, Arcadia VR