15th Update or REQUISITION 1.0

REQUISITION VR

REQUISITION VR is a first physics-based co-op game where you can use duct tape to link any objects together to create a unique weapon. You can experiment with crafting, connecting any unthinkable combinations: a katana + a circular saw, or an axe + a ball. Inspired by Dead Rising & Walking Dead: S&S

[h3]We have an important announcement:[/h3] [previewyoutube=c5uNicuIi4w;full][/previewyoutube] [h2]REQUISITION VR is officially leaving Early Access on May 4 [/h2] [h3]Update 1.0 is now available for you:[/h3] [b][h3]#FIXES:[/h3][/b] · Fixed a bug where linked weapons would get stuck in the air after stabs · Fixed zombie corpse behavior (now they have realistic physical mass and die realistically) · Fixed issues with some interfaces and menus. Now the in-game interface doesn't overlap with world objects · Numerous visual fixes on game maps · Numerous collider base fixes on game maps · Numerous logic adjustments on game maps [b][h3]#FEATURES:[/h3][/b] · Added SURVIVAL MODE and survival mechanics · Linking now restores item durability · Added puppet to zombies: significantly improved zombie reactions to physical interactions · Added linking with rotors · Added item dragging through walls, preventing hand sticking and catching on door frame edges and other narrow surfaces · Added cleanup of dynamic items that drop in Horde Mode or purchased in the store if they are inactive for a certain period of time · Added new PDA (hand interface) · Added the ability to push crawling zombies · Reworked gun play: now it's much easier to aim with weapons, sights have been redesigned · Added new zombie animations, replaced some old ones [b][h3]#TWEAKS:[/h3][/b] · Set correct item positions in traps · Replaced remote grab indicator · Significantly improved remote grab behavior - no longer possible to grab items through walls · Reworked zombie climbing system · Zombie animations became smoother · Reworked some VFX · Significant sound improvements, adding new sounds to items where they were missing · Completely reworked socket rig and its interface: · Fixed usability issues · Added folding hints for backpack and wearable sockets · Reworked hammer and duct tape logic - duct tape can no longer be taken out before the linking stage · Reworked hand UI - now to open it, you need to look at your hand · Changed weights of some items, adjusted grab poses · Changed zombie balance: hp, attacks, damage