Update #13: Perfectionism

Spiritlands

Spiritlands is a game of building and survival. Turn a single tent into a bustling network of towns and cities. Grow and fight to survive, and become the leader you dream to be with near endless possibilities.

Hi leaders! I am so happy and relieved to present the latest update to the game. The changes made since 12.5 include hundreds of bug fixes, rebalances, and small edits. Everything in this update is designed to make the game run smoother, and have no issues when you play it. A couple of changes to list since the last patch notes are: [list] [*]People eat more food, and homes use up more coal. [*]Markets now have traders all the time, but to unlock more market menu pages, you must upgrade your market building. [*]Colonies are a bit easier to get on your side (alongside lots of fixes). [*]Colonies no longer attack you like enemy camps do, they will unstoppably raid your food supplies for their people. This will increase the push to act against them. [*]The UI is a lot more responsive now. This goes for placing walls and paths, as well as changing on-screen information when jumping between settlements. [*]Perfomance improvements. I have included a message in the map editor that says the more you are zoomed in, the better the frame rate. This is because at least 50% of memory use is just having all the tiles on the screen. [/list] [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28564741/a4bd9d52440e38bd7e755b4b9faf9b577ee02ddd.png[/img] [i]This will feature as part of a captioned screenshot gallery on the new website when it is up.[/i] We still have 1 update to go- the tutorial. Between now and the game's full release I will be actively continuing the test the game, and listening out for any bug reports. The tutorial looks to be like animated flash cards with categories and sections. That way I can use them on the main menu and in-game too. Happy building!