Patch patch patch!

Spiritlands

Spiritlands is a game of building and survival. Turn a single tent into a bustling network of towns and cities. Grow and fight to survive, and become the leader you dream to be with near endless possibilities.

So close now, and I say that a someone who is still loving working on the game. It's just nice to see it improve. I hope to get it to a stage where the final release has no bugs etc, but I am also a one personal army with a couple of testers behind me. Fingers crossed though! Okay so in these patch notes it's thin on the ground as most changes are boring. I'll just list the remotely interesting stuff, and there are 2 sizable edits. Overall this update has at least 50 changes to the game. - Paying off enemy camps will actually cancel their current attack. So if they're travelling to destroy your base, and you're low on basic resources for building up walls, then you can pay special items to the camp to stop them in their tracks! - Now more workers collect more special items. This rate is the amount of workers divided by three, so a farm with 6 people in it collected 2 Skins, whereas a farm with 11 people in collects 4. - Loading text is now a little story (explains why theres old and modern buildings). - Lots of music and sound improvements. - Golden chest text now without overlaps. - Storage costs require Silver not Iron now. This is to stem to need for mines, workers in mines, and general pursuit of Iron for so many things. - A lot of graphics clean ups. This is from actual image changes slightly, to things like the building requirements being removed now instantly, not sticking around. - Storage limits now actually change if the enemy destroys the buildings. - So many fire bug fixes like making fires graphically actually go out when fires are extinguised (oops). Fires also occur any season now. Turn off that furnace! - Fixed an exploit where you can remove/add tiles or place paths in the same spots for FREE over and over affecting happiness. - The graphical indicator when placing walls etc is now SO much more responsive. It's also better at placing things. - Default storage management inputs are 25% for each, but still inactive by default. This is incase anyone comes to see, clicks active, and ends up shocked when they have 1% of everything left. Ouch. - Soldiers now cost just 2 iron each. A big reduction. - Mines also cost less iron now. - Random trader events are now more frequent. - Idle Worker size now changes to better show health text for tiles. This will be improved to change back after the tile is destroyed. - Weather particles now make sense when you perform faith season jumps. I'm hoping to improve those jumps too but I won't say how in case I can't so you're not disappointed. - All attack buildings now have a RED flag. I decided to do this because if your flag has a blue centre, you will struggle to easily know what is a defence, and what is an attack barracks. Arghh! - Removed the ability to pick map size. There is just no performance benefit to this, and it would be lieing to claim otherwise after further testing. - Building healing is slower but attacks are a little less frequent. I'm curious what people think about the colonies system. Is it harsh to make you meet them before trading for their resources? The idea is that they don't exist before you meet them so there's no one to trade with, like with the Civilization games. Some things I know will be added for the next update which I believe will be the final one: - Smaller map editor size 2 brush. - More extreme changes when using volume adjustments. - The idle worker on tile destroyed change appearance improvement. - For some reason resource collection sounds go full volume when you are scrolling- I'll fix that. - I will be exporting the game as windowed like currently, but upon loading it will default to fullscreen unless changed in the settings. This is because I want to encourage people to play the game not in the background due to performance. I've noticed Youtube particularly impacts on frame rates (Netflix doesn't though). Cya soon!