Spiritlands is a game of building and survival. Turn a single tent into a bustling network of towns and cities. Grow and fight to survive, and become the leader you dream to be with near endless possibilities.
Hello, I have made a few changes since DGA's video and from some bug reports.
There is at least another patch to go as I have found some serious issues including all tiles becoming ruins and initial settlement being moved without moving the town hall.
Changes made:
- Fire particles for buildings on fire are replaced by fire symbol.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28564741/42a4783922ba3d9a4465d79a74e6c917f666ab8c.png[/img]
- Volume issue checks and fixes.
- Fixed tiles not reverting properly when home is destroyed on it.
- Made an edit to how max farmers is counted.
- Resources Panel storage adjustment view now repositions after scaling.
- Stopped main menu tutorial button saying load game after accessing the settings menu.
- Stopped worker text disappearing after opening and closing the main settings menu.
- Reprogrammed explorers exploring ruins so it should be impossible to get stuck at the end.
So I will be back with a patch ~tomorrow. The game build is current unstable from testing, until I release the next few fixes.
Thanks for your patience!
Have a few screenshots:
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28564741/b8b66a59c6871ead0397b7101fdd6996651cf722.png[/img]
Faith settlement in the mountains.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28564741/873c3b6fe39d09013214ea00a2296951566685c2.png[/img]
Large Port town.