Patch Update.

Spiritlands

Spiritlands is a game of building and survival. Turn a single tent into a bustling network of towns and cities. Grow and fight to survive, and become the leader you dream to be with near endless possibilities.

Hello, I have made a few changes since DGA's video and from some bug reports. There is at least another patch to go as I have found some serious issues including all tiles becoming ruins and initial settlement being moved without moving the town hall. Changes made: - Fire particles for buildings on fire are replaced by fire symbol. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28564741/42a4783922ba3d9a4465d79a74e6c917f666ab8c.png[/img] - Volume issue checks and fixes. - Fixed tiles not reverting properly when home is destroyed on it. - Made an edit to how max farmers is counted. - Resources Panel storage adjustment view now repositions after scaling. - Stopped main menu tutorial button saying load game after accessing the settings menu. - Stopped worker text disappearing after opening and closing the main settings menu. - Reprogrammed explorers exploring ruins so it should be impossible to get stuck at the end. So I will be back with a patch ~tomorrow. The game build is current unstable from testing, until I release the next few fixes. Thanks for your patience! Have a few screenshots: [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28564741/b8b66a59c6871ead0397b7101fdd6996651cf722.png[/img] Faith settlement in the mountains. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28564741/873c3b6fe39d09013214ea00a2296951566685c2.png[/img] Large Port town.