This is one of our larger weekly updates even if it looks less impressive than others. In this update, we touched almost all of our animations to make them snappier. A frame here, a 5% speedup there...
[list]
[*] Fixed edge case where player could move far enough to the walls where enemies could not attack
[*] Lots of animation changes
[*] More pursuit changes - the green guys now jump!
[*] Fixed default background audio volume for first-time players
[/list]