This is the last update in our month of performance optimizations. This time we focused on vram usage and we're happy to say that several stalls on low-vram GPUs have been fixed.
[list]
[*]Texture size changes for small objects
[*]Mipmap optimizations
[*]Enhanced projectile effects for several traps and enemies
[*]Adjusted difficulty of the 3rd boss.
[/list]