Another weekend, another update. This time we focused on the navmesh and made several much-needed enhancements:
[list]
[*]Update to latest navmesh library version
[*]Changed object colliders in various rooms to avoid player getting stuck on invisible objects
[*]Optimized navmesh generation, saving up to 10 seconds when starting a new level on slower machines.
[*]Fixed typos in the menu system
[*]Additional controller support work
[/list]