Update 10.5.0

Contraband Police

Take over the duties of a border guard inspector in a communist country of the 80's. Smuggling, corruption and forgery are the order of the day here. Be vigilant and earn the respect of your superiors.

[b][h3]Inspections:[/h3][/b] [list] [*] Fixed prisoners not being taken by the ordered police transport. [*] Fixed Inspection Report disappearing when pulling out the Cargo List. [*] Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents. [*] Fixed the overly high weights of animals. [*] Restored the ability to arrest a driver in their vehicle. [*] Changed the animation for handing over documents and bribes. [*] Disabled vehicle damage when shooting at transported animals. [*] Disabled trading with drivers who have been frightened by the player. [*] Disabled drivers from sending letters after being killed right after an inspection. [/list] [b][h3]Companions:[/h3][/b] [list] [*] Fixed the ability to shoot escapees at the outpost. [*] Fixed being stuck with a drawn weapon. [*] Fixed not entering the patrol car. [*] Fixed behavior when the player is inside the car in the inspection zone. [*] Fixed behavior in the car when unable to exit. [*] Fixed conversation animation freeze when a story is interrupted by a gunshot. [*] Fixed conversation animation freeze when a story is interrupted by entering a side mission area. [*] Fixed premature initiation of combat state in side missions. [*] Fixed interaction behavior with Smirnov. [*] Fixed opening the office door. [*] Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost. [*] Prevented Smirnov from falling off the roof. [*] Prevented following the player if they cross the intersection alone during a chase. [*] Added comments on finding Oberankov's treasure. [*] Added the ability to attack the player if he previously attacked a friendly NPC. [*] Standardized penalties for running over a comrade. [*] Disabled multiple comrades from commenting on the player's driving simultaneously. [*] Disabled the ability to remove comrades blocked in the car by Maximov. [*] Disabled entering vehicles in seats occupied by goods. [/list] [b][h3]Escapees:[/h3][/b] [list] [*] Enabled interaction with Officer Repnin during a shootout with an escapee. [*] Fixed incorrect prisoner data in the on-screen message after killing them inside the cell. [*] Fixed player movement lock when interacting with Officer Repnin at the start of a chase. [*] Fixed player movement lock when handcuffing after the patrol car is destroyed. [*] Fixed the range of the escapee's progress bar. [*] Disabled movement after selecting the handcuff option. [*] Disabled civilian animations on handcuffed NPCs. [*] Disabled prisoners from standing up in the patrol car. [*] Delayed the appearance of handcuffs on the escapee's hands. [*] Prevented escapees from running towards the player on foot. [*] Prevented the exclamation mark from appearing over the lever during a chase. [*] Removed the exclamation mark when an escapee starts a shootout after a car stop. [*] Added a death notification for a prisoner killed during a road ambush. [*] Added item drops for handcuffed NPCs. [*] Added the ability to apprehend an escapee when they attempt to enter a vehicle. [/list] [b][h3]Mission The Traitor's Hideout:[/h3][/b] [list] [*] Prevented leaving the mission area after Gavrilov exits the car. [*] Disabled Gavrilov's comments on damaging his car. [*] Accelerated Gavrilov's exit from Vlad's shop. [/list] [b][h3]Mission Freedom Will Prevail:[/h3][/b] [list] [*] Added a loading marker when transferring to the Police Base. [*] Added initiation of a shootout in response to a grenade explosion. [*] Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks. [/list] [b][h3]Mission The Lost One:[/h3][/b] [list] [*] Fixed player movement lock when scaring the Lumber Mill Manager during interaction. [*] Removed the exclamation mark above Sergeant Manalov's head during dialogue. [/list] [b][h3]Mission Deadly Blow:[/h3][/b] [list] [*] Fixed the ability to complete the mission using the sniper rifle. [/list] [b][h3]Inspector Mode:[/h3][/b] [list] [*] Changed Smirnov's position on the level 2 office. [*] Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts. [*] Added different lever sounds for each upgrade level. [/list] [b][h3]Tutorial:[/h3][/b] [list] [*] Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted. [*] Disabled Sergeant Manalov's movement during the welcome dialogue. [*] Disabled cursor appearance during resuscitation. [*] Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car. [*] Modified the shootout mechanics at the Lumber Mill. [/list] [b][h3]Sniper Rifle:[/h3][/b] [list] [*] Fixed the visibility of the grenade indicator in scope view. [*] Fixed scope view when changing killcam frequency while aiming. [*] Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon. [*] Disabled the interruption of killcam sequences by pressing the spacebar. [/list] [b][h3]UI:[/h3][/b] [list] [*] Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost. [*] Fixed damage direction markers in the TPP car view. [*] Fixed the persistent on-screen crosshair. [*] Disabled dialog displays during fast travel. [*] Restored the prisoner counter on the prison doors. [/list] [b][h3]Cars:[/h3][/b] [list] [*] Fixed traffic cars not detecting the patrol car after loading a saved game. [*] Fixed traffic cars not detecting the escapee's car after a chase ends. [*] Fixed traffic jams occurring when attacking a driver during tree cutting. [/list] [b][h3]Computer:[/h3][/b] [list] [*] Fixed upgrade preview not appearing when quickly hovering over the purchase button. [*] Fixed the delayed appearance of a comrade on the purchase screen when they were injured. [*] Fixed the cursor disappearing after a purchase. [*] Disabled Moscovitch's greetings on the purchase screen. [*] Disabled the revival of injured comrades after purchasing any building or vehicle. [*] Disabled computer when policemen are attacked by the player. [/list] [b][h3]Other:[/h3][/b] [list] [*] Fixed incorrect arrest notification after capturing an escapee in a side mission. [*] Fixed combat music playing during credits when exiting to the menu during a mission. [*] Fixed FOV bug when changing enemy marker settings while aiming with a weapon. [*] Fixed issues with obtaining the Unstoppable achievement. [*] Fixed enemy markers on target settings. [*] Fixed the lights in the inn's warehouse. [*] Changed the cargo highlight material in the Cargo Notebook. [*] Added frighten behavior to the bartender. [*] Added support for 1x1 monitors. [*] Disabled access to the bartender's infinite inventory if he is killed by another NPC. [*] Disabled progress of the Merchant achievement when trading with the bartender. [*] Disabled megaphone comments during the Outpost Attack. [/list] [b][h3]Hotfix 7 August 2024:[/h3][/b] [list] [*] Fixed game saves not loading. [*] Fixed bugs with upgrading the outpost. [*] Fixed the display of animal names. [/list] [b][h3]Hotfix 8 August 2024:[/h3][/b] [list] [*] Fixed cargo names. [/list]