Take over the duties of a border guard inspector in a communist country of the 80's. Smuggling, corruption and forgery are the order of the day here. Be vigilant and earn the respect of your superiors.
[b][h3]Inspections:[/h3][/b]
[list]
[*] Fixed prisoners not being taken by the ordered police transport.
[*] Fixed Inspection Report disappearing when pulling out the Cargo List.
[*] Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
[*] Fixed the overly high weights of animals.
[*] Restored the ability to arrest a driver in their vehicle.
[*] Changed the animation for handing over documents and bribes.
[*] Disabled vehicle damage when shooting at transported animals.
[*] Disabled trading with drivers who have been frightened by the player.
[*] Disabled drivers from sending letters after being killed right after an inspection.
[/list]
[b][h3]Companions:[/h3][/b]
[list]
[*] Fixed the ability to shoot escapees at the outpost.
[*] Fixed being stuck with a drawn weapon.
[*] Fixed not entering the patrol car.
[*] Fixed behavior when the player is inside the car in the inspection zone.
[*] Fixed behavior in the car when unable to exit.
[*] Fixed conversation animation freeze when a story is interrupted by a gunshot.
[*] Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
[*] Fixed premature initiation of combat state in side missions.
[*] Fixed interaction behavior with Smirnov.
[*] Fixed opening the office door.
[*] Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
[*] Prevented Smirnov from falling off the roof.
[*] Prevented following the player if they cross the intersection alone during a chase.
[*] Added comments on finding Oberankov's treasure.
[*] Added the ability to attack the player if he previously attacked a friendly NPC.
[*] Standardized penalties for running over a comrade.
[*] Disabled multiple comrades from commenting on the player's driving simultaneously.
[*] Disabled the ability to remove comrades blocked in the car by Maximov.
[*] Disabled entering vehicles in seats occupied by goods.
[/list]
[b][h3]Escapees:[/h3][/b]
[list]
[*] Enabled interaction with Officer Repnin during a shootout with an escapee.
[*] Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
[*] Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
[*] Fixed player movement lock when handcuffing after the patrol car is destroyed.
[*] Fixed the range of the escapee's progress bar.
[*] Disabled movement after selecting the handcuff option.
[*] Disabled civilian animations on handcuffed NPCs.
[*] Disabled prisoners from standing up in the patrol car.
[*] Delayed the appearance of handcuffs on the escapee's hands.
[*] Prevented escapees from running towards the player on foot.
[*] Prevented the exclamation mark from appearing over the lever during a chase.
[*] Removed the exclamation mark when an escapee starts a shootout after a car stop.
[*] Added a death notification for a prisoner killed during a road ambush.
[*] Added item drops for handcuffed NPCs.
[*] Added the ability to apprehend an escapee when they attempt to enter a vehicle.
[/list]
[b][h3]Mission The Traitor's Hideout:[/h3][/b]
[list]
[*] Prevented leaving the mission area after Gavrilov exits the car.
[*] Disabled Gavrilov's comments on damaging his car.
[*] Accelerated Gavrilov's exit from Vlad's shop.
[/list]
[b][h3]Mission Freedom Will Prevail:[/h3][/b]
[list]
[*] Added a loading marker when transferring to the Police Base.
[*] Added initiation of a shootout in response to a grenade explosion.
[*] Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
[/list]
[b][h3]Mission The Lost One:[/h3][/b]
[list]
[*] Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
[*] Removed the exclamation mark above Sergeant Manalov's head during dialogue.
[/list]
[b][h3]Mission Deadly Blow:[/h3][/b]
[list]
[*] Fixed the ability to complete the mission using the sniper rifle.
[/list]
[b][h3]Inspector Mode:[/h3][/b]
[list]
[*] Changed Smirnov's position on the level 2 office.
[*] Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
[*] Added different lever sounds for each upgrade level.
[/list]
[b][h3]Tutorial:[/h3][/b]
[list]
[*] Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
[*] Disabled Sergeant Manalov's movement during the welcome dialogue.
[*] Disabled cursor appearance during resuscitation.
[*] Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
[*] Modified the shootout mechanics at the Lumber Mill.
[/list]
[b][h3]Sniper Rifle:[/h3][/b]
[list]
[*] Fixed the visibility of the grenade indicator in scope view.
[*] Fixed scope view when changing killcam frequency while aiming.
[*] Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
[*] Disabled the interruption of killcam sequences by pressing the spacebar.
[/list]
[b][h3]UI:[/h3][/b]
[list]
[*] Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
[*] Fixed damage direction markers in the TPP car view.
[*] Fixed the persistent on-screen crosshair.
[*] Disabled dialog displays during fast travel.
[*] Restored the prisoner counter on the prison doors.
[/list]
[b][h3]Cars:[/h3][/b]
[list]
[*] Fixed traffic cars not detecting the patrol car after loading a saved game.
[*] Fixed traffic cars not detecting the escapee's car after a chase ends.
[*] Fixed traffic jams occurring when attacking a driver during tree cutting.
[/list]
[b][h3]Computer:[/h3][/b]
[list]
[*] Fixed upgrade preview not appearing when quickly hovering over the purchase button.
[*] Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
[*] Fixed the cursor disappearing after a purchase.
[*] Disabled Moscovitch's greetings on the purchase screen.
[*] Disabled the revival of injured comrades after purchasing any building or vehicle.
[*] Disabled computer when policemen are attacked by the player.
[/list]
[b][h3]Other:[/h3][/b]
[list]
[*] Fixed incorrect arrest notification after capturing an escapee in a side mission.
[*] Fixed combat music playing during credits when exiting to the menu during a mission.
[*] Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
[*] Fixed issues with obtaining the Unstoppable achievement.
[*] Fixed enemy markers on target settings.
[*] Fixed the lights in the inn's warehouse.
[*] Changed the cargo highlight material in the Cargo Notebook.
[*] Added frighten behavior to the bartender.
[*] Added support for 1x1 monitors.
[*] Disabled access to the bartender's infinite inventory if he is killed by another NPC.
[*] Disabled progress of the Merchant achievement when trading with the bartender.
[*] Disabled megaphone comments during the Outpost Attack.
[/list]
[b][h3]Hotfix 7 August 2024:[/h3][/b]
[list]
[*] Fixed game saves not loading.
[*] Fixed bugs with upgrading the outpost.
[*] Fixed the display of animal names.
[/list]
[b][h3]Hotfix 8 August 2024:[/h3][/b]
[list]
[*] Fixed cargo names.
[/list]