Update 10.4.8

Contraband Police

Take over the duties of a border guard inspector in a communist country of the 80's. Smuggling, corruption and forgery are the order of the day here. Be vigilant and earn the respect of your superiors.

[list] [*] Fixed drivers and companions levitating with outstretched arms after exiting the car. [*] Fixed issues with the ability to get out and move around the car. [*] Fixed issues with vehicles not responding to player controls while driving. [*] Fixed issues related to commissioner's dialogues on the second day of the tutorial. [*] Fixed an issue with drivers exiting the car through its interior. [*] Fixed an issue with two items appearing in the hands at the same time. [*] Fixed enemies disappearing after exiting the car during an outpost attack. [*] Fixed the companion's animation freeze with a drawn weapon after the outpost attack and shootout. [*] Fixed companion Sorokin not dying during the shootout in the tutorial. [*] Fixed issues related to Gavrilov's lamp. [*] Fixed stuck companion behavior during a patrol mission. [*] Fixed companions not shooting during side missions. [*] Fixed NPC panic behavior freeze. [*] Fixed Vlad's animation upon first encounter in the tutorial. [*] Fixed a typo on one of the posters. [*] Blocked the ability for a companion to follow the player to the Campaign Mission when he was previously locked in the car. [*] Blocked the ability to interact with companions while driving a car. [*] Blocked certain times when a companion's comment about bad driving was triggered. [*] Removed unnecessary "Apply" button from settings. [*] Added the ability to hand over prisoners brought on foot to the Labor Camp. [*] Restored the ability to move between front and rear seats in Zaved. [*] Increased the time between enemy attacks during side missions in Campaign and Endless Mode. [*] Changed the display of messages about the inability to fast travel. [*] Companions always appear next to the car after fast traveling. [*] NPCs in story missions do not become aggressive after being scared by gunfire in the area. [*] Bodies killed during outpost attacks always disappear when sleeping. [*] Enemies no longer have closed eyes in Kill Cam view. [*] Enemies don't stop their vehicles in Convoy missions when they begin to catch fire. [/list]