Howdy folks! Apologies on lateness. Went home for Christmas. Hope yous all had a decent one.
This update is called [b]Anxiety Nothingness and the Logic Machine[/b]. You know.., that feeling you get when you stand up too quickly. In my mind, the Maze chapter is Anxiety Nothingness and The Computer is the Logic Machine. Make of that what you will. They've seen the biggest upgrades this update alongside parts of The Reprimand - in particular the Chase sequence.
I felt The Utility Room lagged a bit in the caves at the start (where'd I get that idea from?). Not intentionally, the foundation is there and its conceptually intact - but the implementation meant that they weren't fully realised. I like to think The Computer is a very strange place in minds-eye but you wouldn't know it playing through it. I'm hoping more of it is there now (literally) and that you guys and gals will be able to connect with it a bit more.
Bin Man is much bigger - as he should be. I had to reduce his intended size when you first meet him originally because I thought his eyeball couldn't be too big. Well, it can be a bit bigger and in this update he's twice as big, eyeballs and all. I think it makes him much more intimidating and is better suited to the power he beholds. It also prevents him looking as goofy which was an unintended consequence of his downsizing. Not something you want for the caretaker of the known Universe. Or is it?
Here are the major changes:
[h1][b]Major Changes
[/b]
[/h1]
[b]- Updated to Unreal Engine 5.3
- The Computer has been re-designed.
- The first cave has been re-designed.
- The Maze has had an upgrade.
- Major performance boost across the game (Fixed Foveated Rendering)
- The Cathedral has had a minor redesign
- Some Changes to the Reprimand (Ending)
- Overhauled the Chase sequence.
- Bin Man is twice as big in The Meeting and The Reprimand.
- Added a First Person Mode (Experimental).[/b]
Hope you like the changes and additions!
Screenshots from the Update: https://twitter.com/MarsdenLionel/status/1745934499077116396
[h3]Other Projects[/h3]
Check out the soundtrack if you haven't already!
https://store.steampowered.com/app/2172990/The_Utility_Room_Soundtrack/
Whats this?
https://store.steampowered.com/app/2707810/The_Time_Machine/
Thanks for all the support! What a crazy year 2023 was
Socials:
[url=https://twitter.com/MarsdenLionel]Twitter/X[/url]
[url=https://www.youtube.com/channel/UCmz5KlHssDySAYMf_GTsrRQ]Youtube[/url]
[url=https://www.instagram.com/king.lumps/]Instagram[/url]
Continue reading below for this update's changes chapter by chapter...
[h1]GENERAL[/h1]
- Made the leap's initial power equal to a standard jump so you don't get little hops anymore.
- New hands
- You can no longer hold onto collectables. They insta-collect.
- Fixed the post-processing fade when charging a leap.
- Added fixed foveated rendering.
[h1]Changes Per Chapter[/h1]
[b]The Door[/b]
Angled the tourism boards down so they're visible whilst sitting.
Adjusted teleport speeds after you destroy the Keepers.
[b]The Cave[/b]
Rebuilt the entire Cave.
[b]The Ravine[/b]
No Changes
[b]The Cathedral[/b]
The Cathedral's slides are now flat and more tone appropriate.
Minor changes to the platforming.
More detail on the ceiling.
[b]The Computer[/b]
The Computer maintains the same layout but has been completely Re-designed and is much vaster.
[b]The Maze[/b]
The Maze now has an endless vista that goes that shows the final layers of the Utility Room before void.
[b]The Graveyard[/b]
Added fog and light shafts.
[b]The Run[/b]
Music cues a bit later.
[b]The Field[/b]
Added shadows to the smaller spheres.
[b]The Boulder[/b]
Adjudsted the fog.
[b]The Causeway (Normal and Extended)[/b]
Fixed fog transitions
Fixed Crashes on The Causeway (Extended)
Changed the texture on the poles.
[b]The Overpass[/b]
Added a collectable (Worker) for Theatrical players.
[b]The Adjudicator[/b]
The Adjudicator turns much quicker.
Added mysterious floating rocks.
[b]The Forest[/b]
No Changes.
[b]The Canyon[/b]
Fixed sound on The Predator's Cameo.
[b]The Mouth[/b]
Added specular to Bin Man so his shape is clearer on the Horizon.
[b]The Pendulum[/b]
No Changes.
[b]The Bottom[/b]
Added a minor punishment if you touch the Workers.
[b]The Meeting
[/b]
Made Bin Man bigger.
Made the mountains bigger.
Added more terrain in the distance.
[b]The Reprimand[/b]
Made Bin Man bigger.
Longer delay on the Adjudicator's turning.
Added a rocky decal to The Predator Tunnel sequence.
Added a sharper cut/transition to the Tall Binman plains sequence.
Added a new animation for Bin Man in the Monkey sequence.
Binman moves faster through the Subway.
Changed Bin Man's peeking animation in the toilet. He's also bigger.
Overhauled the chase sequence.
Made Bin Man way bigger as you fly up through the Room
Changed the door texture when you leave.
[b]Fixes[/b]
Too many to count and not worth remembering.