Update 1.4.5 - Index Optimisations and other changes

[i]finally got my hands on an Index. Blows my mind to think I had the hubris to release the game without testing it on the headset. Well.. I didn't have the funds, and I still don't but I've managed to blag one and I discovered the game isn't as playable in some aspects as it is on Quest Headsets so I've made some improvements. They are:[/i] - The haptic vibrations for the jump have been vastly improved for Index Controllers and change on start up depending on your controllers. - The View among other GPU intense areas have been optimised for the Index's extra FOV. I'd suggest playing on Medium. - Better tutorial for teleporting at the start of the game. - Areas across the game are brighter for the Index's darker displays. - You can skip chapters with "S" on your keyboard if you get stuck. If you die on The Maze too many times it suggests this after giving you a hint. - The Boulder's vista is now visible on Medium graphics settings. - The trigger for Bin Man appearing is now easier to overlap. - The game defaults to "Medium" quality settings for Index and "High" for Quest headsets.