Improved Leap

Just left Venice Immersive yesterday. It was a pleasure to meet everyone there! Special thanks to Liz and Michel for hosting the event and for considering The Utility Room worthy of selection. Onto the next one! [u][b]LEAP[/b][/u] I've changed how the leap functions to make it more user friendly and satisfying. These changes are: - The vibration now matches the beats of the leap sfx. - The initial vibration is stronger creating a sense of the leap being engaged. - A glitch wherein the leap sound played without haptics or functionality when the player tries consecutive leaps has been fixed. - The vibrations are stronger and linear as it charges up making it clearer when the player should swing their arms. - The sound has better spatialization on the controllers and now also plays in stereo. Other changes - The light fades on the floating platform in THE REPRIMAND when Bin Man appears which should dissuade players from moving backwards. - Added some lights to the darker caves during The View so people don't think the caves are deeper than they appear. - Better teleport tutorial when players arrive at the platform.