Update 1.5.0.12

Battle Brothers

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.

A collection of bugfixes for things reported over the last two months. If you have a modded game, update your mods. If you encounter issues, remove your mods. If you still encounter issues, please report them [url=https://steamcommunity.com/app/365360/discussions/1/]here[/url] following the instructions in the sticky post. [h3]Changelog for 1.5.0.12[/h3] [list] [*] Fixed issue where the 'Siege Fortification' contract could get stuck in a loop after certain contract twist outcomes. [*] Fixed game hanging upon accepting the 'Hunting Schrats' contract in rare cases. [*] Fixed destruction of some contract-related caravans not counting towards completing the 'Raid Caravans' ambition. [*] Fixed the 'Oath of Honor' bonus objective not counting kills with reach weapons against enemies with no characters adjacent. [*] Fixed tooltip reporting an inaccurate time remaining to repair items while camping. [*] Fixed UI potentially disappearing in tactical combat if Escape key is pressed rapidly multiple times. [*] Fixed issue with targeting logic of mortar AI. [*] Fixed issue with AI of retreating characters. [*] Fixed exploit on force-attacking allied units on the world map. [*] Fixed various smaller issues and typos. [/list]