Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.
A collection of bugfixes for things reported over the last two months.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them [url=https://steamcommunity.com/app/365360/discussions/1/]here[/url] following the instructions in the sticky post.
[h3]Changelog for 1.5.0.12[/h3]
[list]
[*] Fixed issue where the 'Siege Fortification' contract could get stuck in a loop after certain contract twist outcomes.
[*] Fixed game hanging upon accepting the 'Hunting Schrats' contract in rare cases.
[*] Fixed destruction of some contract-related caravans not counting towards completing the 'Raid Caravans' ambition.
[*] Fixed the 'Oath of Honor' bonus objective not counting kills with reach weapons against enemies with no characters adjacent.
[*] Fixed tooltip reporting an inaccurate time remaining to repair items while camping.
[*] Fixed UI potentially disappearing in tactical combat if Escape key is pressed rapidly multiple times.
[*] Fixed issue with targeting logic of mortar AI.
[*] Fixed issue with AI of retreating characters.
[*] Fixed exploit on force-attacking allied units on the world map.
[*] Fixed various smaller issues and typos.
[/list]