Update 1.25, Bug Fixes and New Decisions

Solar Nations

Command grand fleets and wage strategic wars on an interstellar scale in this new take on galactic Grand Strategy. Transform nature to suit the needs of Empire and surge forward! Will you guide aspiring interstellar nations to glory, or rekindle the flames of a long lost Empire?

Update 1.2 was not perfect, and so I have been working on various bug fixes around the game recently. The changelog for this minor update is as follows: [list] [*] Fixed bug where AI continuously built buildings over their cap if they had few regions [*] Fixed event logic editor scope bug [*] Other minor fixes [*] New Decisions for the Mechanist Coalition [*] New Decisions for the Solar Federation (340 start date) [*] New Decisions for the Empire of Man [*] New Decision for the Cygnid Confederacy (1405 start date) [*] New Formable: Trans-Solarian Union (formed by anyone in the general area between Earth and Lativera) [/list] This is a relatively small update, but I thought I'd push it out for quality of life reasons. More changes in the works.