Update 1.2.2f6: New animations, new features, fixes, and big news!

Easy Red 2

Fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op.

Hi everyone, We got big news regarding [b]Normandy Campaign[/b] and [b]console releases[/b], but let's start with [b]changelogs[/b] first. [h1]Latest changelogs[/h1] [b]New features:[/b] •Reworked Springfield animations. •It's now possible to interrupt single bullet reload animations. •Added new Cypress 02 prop. •Added new Ash Tree prop. [b]Fixes:[/b] •Fixes with tracers. •Fixes in Soviet assault squad. •Reworked Kar98. •Fixes with patches in editor missions. •Several other smaller changes and fixes suggested on the [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. [h1]All other recent changelogs[/h1] We also performed many other important changes in the previous few weeks that we haven't really well announced so here they are listed. [b]New features:[/b] •Added MP28. •New Lanchester animations. •New Kar98 animations. •New Carcano 91 animations. •New PPSh41 animations. •New Winchester M12 animations. •Added MG42 ammo belt reload animation. •New aircraft far sounds. •New vehicle engine sounds. •New Road Town props for Map Editor. •New custom patches system. •Reworked Sun Shaft and Depth of Field effects to looks better, have better performance and causing less visual glihces. •Big changes in the way terrain textures are loaded into memory to cause less memory overflow issues. •Mac OSx release. •Added Canadian uniform. •Changes in dog tags. •Reworked the way terrain outside works to ensure better performance, less memory usage, less loading artifacts and now terrain external also has collisions. •Added setting to disable cartdrige extraction effect on bots for better performance. •Reworked tracers (they also now have historically accurate colors). •Added a new system to add/remove phases between other phases in Mission Editor (right click on phase index) •Added new graphic setting (disable bullet extraction on AI). [b]Fixes:[/b] •Reworked M1 Garand. •Reworked M3 Grease gun. •Reworked MG42. •Improvements in sounds. •Small fixes in BAR. •Fixed a few bugs caused by unit switch system. •Improved Garand, M3 Grease Gun and M1911 textures. •Fixed IL2 missing back MG. •Improvements in sounds. •Fixed Gasitel bug TPS. •Small fixes in BAR. •Fixes in polish uniforms. •Fixed US grenade model. •Fixes uniform patch and ranks not rendering correctly some times. •Improved units loading time. •Changed the way FPS reload works when attaching a magazine to a weapon with no magazine installed. •Fixed M44 uniform in first person. •Various changes in sounds •Fixed smaller bug with bolt action rifles. •Fixed patches not working in Multiplayer. •Fixed a bug in the first tutorial mission. [h1]Normandy Campaign[/h1] Looks like some still doesn't know, but we are going to release Normandy Campaign DLC on June 6th (of course)! You can already check and wishlist the DLC here: https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ Also a super cool trailer will be out very very soon! Compared to the Stalingrad DLC, this one was focused more on adding a the best map we could, we really put much much effort on making good props with good destruction and good missions to play with them. We also are going to add several new vehicles for this new campaign, as mentioned in the DLC page description. [img]{STEAM_CLAN_IMAGE}/37973310/8b8fc45317dfc73bcebe0e2fecc5df922a20648d.jpg[/img] [h1]Console news[/h1] We are also working to bring the campaign and all the mentioned updates released so far on Nintendo Switch possibly by the end of June, or if we have delays with Nintendo, during July. We are also in contact with Microsoft right now to discuss the possibility of releasing the game on Xbox, more news will come soon. [h1]Extra informations[/h1] In case you didn't know we have [url=https://steamcommunity.com/games/1324780/announcements/detail/3296095971052755582]defined a [b]precise roadmap for the next months[/b] of development and you can read it here.[/url] We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our [url=https://www.patreon.com/corvostudio]Patreon[/url]. All the money raised from this will be spent to make a better game. [i] Thank you all, Marco[/i]