Ardennes 1940 & 1944 release, A new free campaign, and other updates!

Easy Red 2

Fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op.

Hi everyone, We finally released the new announced Ardennes campaigns, but we also have other great news including a new completly free campaign added to the game, so let's get started! [h1]Ardennes 1940 & 1944[/h1] We finally released the new DLC, which inlcudes [b]2 new campaigns[/b]: Early war France invasion and late war Battle of the bulge! The campaigns consists on [b]13 new missions, 2 new maps[/b], and a lot of new game content including [b]French faction, new weapons, new uniforms, new vehicles and many new mission editor props![/b] You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube] [h1]Makin campaign[/h1] We managed to fit also the release of [b]a new minor but free Makin campaign[/b] inside this update. This campaign expands the Pacific theater battles by 5 new missions and a new map. [img]{STEAM_CLAN_IMAGE}/37973310/57774da3c23668da7c2f607cc989606168607726.png[/img] For the next year we have huge plans for [b]other new campaigns that will be added for free[/b] to the game, which will also include new free weapons, vehicles, factions and more! As always we will decide what campaigns we will make next with polls with our community inside our [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. [h1]Recent changes[/h1] Now, let's get the the changelogs. [b]New features:[/b] •Added Ardennes 1940 & 1944 campaigns. •Added Makin campaign. •Added some more new TPS animations. •Added F1 Grenade in Stalingrad campaign. •Added new anti-aliasing as dedicated setting. •Added new Anisotropic texture as dedicated setting. •Added new FidelityFX SS as dedicated setting. •Added a system to manually select vehicle camo in mission editor vehicle spawner. •Added some more vehicle camos. •Added mission editor option to force short sleeve uniform variants. •Added Type 92 MG bunker variant. •Added MP41 smg. •Added new US and German pilot uniforms. [b]Fixes:[/b] •Changed bayonet range. •Fixed some animations. •Improved turret rotation sound system. •Improved the UI at higher screen resolution. •Improved head movement system in TPS. •US Marine uniforms now uses short sleeve system. •Added some new achievements. •Improved hitboxes of some static weapons. •Fixes in some animations. •Italian grenade now explodes on impact. •Changes in PPSH41 recoil. •Fixed overweight system not working corretcly anymore. •Fixed bug where static guns were not damaging vehicles sometimes. •Improvements in some sounds. •Fixes in push the frontline gamemode. •Improvements in vehicle syncronization in multiplayer. •Fixed collar and proportions of US and German winter coats. •Improvements in rigged uniforms and faces. •Several other smaller changes and fixes suggested on the [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. [h1]Steam Awards[/h1] Before proceeding with the other news, we would like to inform you about the [url=https://store.steampowered.com/steamawards/nominations]currently ongoing Steam Awards[/url] where you can nominate your favourite games! We are doing a very hard work and we plan to keep up with it for the next year, so if you like the new campaigns, the constant improvements, the upcoming AI rework, the console releases and everything we are working on, we would appreciate so much to get your nomination! [h1]New roadmap[/h1] We are a bit late with this, but finally we prepared the new Roadmap! Last roadmap was full of plans and we managed to complete everything except for the animations rework and the XBox version; We did complete 100% the FPS animations, but we will need just a few more months to finalize the TPS animations, while for the XBox we managed to obtain the developers kit only a few weeks ago; But apart from this, everything else in the roadmap have been 100% completed, so now we [url=https://steamcommunity.com/games/1324780/announcements/detail/3798284112488632792]prepared a [b]new Roadmap[/b] for the first half of next year, and you can read it here![/url] The roadmap doesn't contain everything we are going to add to the game, but just the most important features. Probably the biggest challange and [b]the most interesting new for the early 2024, is the complete AI reowork![/b] We have a dedicated channel on our Discord group where we are collecting all the suggestions about how the new AI should work! [h1]Kos Rework[/h1] Recently we announced a free complete rework of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign. Old buildings will not be removed from the game (and so from the workshop missions), but just swapped with new and fresh buildings on the Kos map. Here's some of the modular city buildings we are making: [img]{STEAM_CLAN_IMAGE}/37973310/3cc5603df6c820267378c949f2ca4e0d6521eff4.png[/img] [img]{STEAM_CLAN_IMAGE}/37973310/1ab782b13c19ac42a8f3461b896f1ba3cf1c7812.png[/img] [h1]TPS Animations Rework[/h1] We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. [h1]Xbox release[/h1] We are making huge progresses with the XBox release, we just finalized implementing the input system for the XBox version, and we can confirm that the XBox version will be playable both with gamepad or Keyboard! We are now working to make the multiplayer system working with XBox and we are ready to submit the build to Microsoft. [h1]Switch release[/h1] Soon we will start the submission process with Nintendo to bring all the updates up to this very version on the Nintendo switch. The console will also get other improvements like new dedicated settings to customize the gyro settings even more! [h1]Normandy Campaign[/h1] We released the Normandy Campaign earlier this summer after working on it for over 9 months. [b]We are very happy with the positive reception that it has received[/b]. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube] [h1]Extra informations[/h1] In case you didn't know we have [url=https://steamcommunity.com/games/1324780/announcements/detail/3296095971052755582]defined a [b]precise roadmap for the next months[/b] of development and you can read it here.[/url] We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our [url=https://www.patreon.com/corvostudio]Patreon[/url]. All the money raised from this will be spent to make a better game. [i] Thank you all, Marco[/i]