Update 1.2.8: New animations, improvements and new Roadmap released!

Easy Red 2

Fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op.

Hi everyone, First of all, here are the latest changes to Easy Red 2: [h1]Recent changes[/h1] [b]New features:[/b] •Added wet ground when it rains. •Added some more new TPS animations. [b]Fixes:[/b] •Fixed head clipping when ADS on TPS open-top turret. •Fixed breath effect not working anymore after rig change. •Improved turret rotation sound system. •Improved the UI at higher screen resolution. •Improved head movement system in TPS. •Several other smaller changes and fixes suggested on the [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. [h1]New roadmap[/h1] We are a bit late with this, but finally we prepared the new Roadmap! Last roadmap was full of plans and we managed to complete everything except for the animations rework and the XBox version; We did complete 100% the FPS animations, but we will need just a few more months to finalize the TPS animations, while for the XBox we managed to obtain the developers kit only a few weeks ago; But apart from this, everything else in the roadmap have been 100% completed, so now we [url=https://steamcommunity.com/games/1324780/announcements/detail/3798284112488632792]prepared a [b]new Roadmap[/b] for the first half of next year, and you can read it here![/url] The roadmap doesn't contain everything we are going to add to the game, but just the most important features. [h1]Kos Rework[/h1] During last update we announced a free complete reowork of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign. Old buildings will not be removed from the game (and so from the workshop missions), but just swapped with new and fresh buildings on the Kos map. We'll show screenshots and clips about this rework very soon. [h1]TPS Animations Rework[/h1] We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. [h1]Xbox release[/h1] We are making huge progresses with the XBox release, we just finalized implementing the input system for the XBox version, and we can confirm that the XBox version will be playable both with gamepad or Keyboard! We are now working to make the multiplayer system working with XBox and we are ready to submit the build to Microsoft. [h1]Upcoming campaigns[/h1] We recently announced the launch of the store page for the [b]Ardennes 1940 & 1944[/b] DLC. This exciting expansion introduces the [b]French faction[/b], allowing you to defend France during the early days of World War II. Additionally, it brings you to the intense late-war [b]Battle of the Bulge[/b] campaign, complete with new winter equipment and vehicles for an immersive experience in Easy Red 2. We are almost done with this campaign and it's likely it will be released by the end of this month! https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube] [h1]Normandy Campaign[/h1] We released the Normandy Campaign earlier this summer after working on it for over 9 months. [b]We are very happy with the positive reception that it has received[/b]. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube] [h1]Extra informations[/h1] In case you didn't know we have [url=https://steamcommunity.com/games/1324780/announcements/detail/3296095971052755582]defined a [b]precise roadmap for the next months[/b] of development and you can read it here.[/url] We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the [url=https://discord.com/invite/ksfaFUfec3]Discord server[/url]. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our [url=https://www.patreon.com/corvostudio]Patreon[/url]. All the money raised from this will be spent to make a better game. [i] Thank you all, Marco[/i]