Update 1.2.1 - All good things must come to an end

[h2]Hey dieselminers![/h2] It's been a while since the last Ad Fundum update was released. That is because [b]this would be the final major update for the game[/b] and I wanted to include as many improvements and fixes as possible - and some of these required significant changes to the game's code. [h2]So, what’s new in 1.2.1?[/h2] [h3]Major improvements:[/h3] [list] [*] The game's performance has been significantly improved, with an average increase in FPS of approximately 20-40% depending on the device; [*] The game over screen now includes contextual hints about what killed the player and how they can find a counter-measure to this threat; [*] Thanks to [url=https://lynnhuang1229.wixsite.com/hatigamertranslation]Tangcuzhuzhu’s[/url] efforts, a Chinese translator, the Chinese localization of the game has been improved. [/list] [h3]Other improvements:[/h3] [list] [*] The loading screen now correctly displays the progress of the game loading, so it no longer feels like the game has frozen; [*] The visual design of buttons to access backup saves has been revised. They now look similar to other buttons, making it easier to locate and use them; [*] Colors for walls and dirt on level 7 have been adjusted to make them easier to distinguish from empty spaces (thanks to Gauche for the feedback). [/list] [h3]Balance changes:[/h3] [list] [*] Seismic Charge now has no cooldown, but falling rocks during an earthquake will not drop ore piles if the player has not waited for a "natural" earthquake before using Seismic Charge again (thanks to Gauche for the feedback); [*] The mining speed after running out of fuel (with “Running out of fuel leads to game over” option turned off) is now significantly lower. [/list] [h3]Bug fixes:[/h3] [list] [*] Fixed an issue with "People's Person" achievement being unobtainable in NG+ (thanks to Pistachio, Besl, and J M for their reports and save files that helped me track down this problem); [*] Fixed a bug where several NG+ exclusive special upgrades could be destroyed by explosives (thanks to Hemorrhage for bringing this to my attention); [*] Fixed a bug where using Quantum phasing and Harmonized recovery system could result in infinite phasing despite having 0 fuel (thanks to BadSniper for their multiple reports); [*] Addressed an issue with the Object 62-0's beacon appearing too far away from the player in one of the game endings; [*] Fixed an issue with dirt tiles sometimes displaying incorrectly in the level 5; [*] Eliminated a bug where a player's mech could keep moving after fuel ran out and the game was over; [*] Fixed a bug where Laser defense system would shoot at chemotrophic plant seeds that were already destroyed; [*] Fixed a bug where the cannons of Object 62-0 sometimes wouldn’t rotate during the fight. [/list] As I mentioned previously, this will unfortunately be the last major update for Ad Fundum. However, I may still release additional hotfixes in the future if any new bugs are reported. This has been a great experience for me, but at this point, I really need to move on to other projects. [b]That said, the journey of Ad Fundum is not over. Stay tuned for news about the release of Ad Fundum on other platforms![/b]