[h2]Hey dieselminers![/h2]
It's been a while since the last Ad Fundum update was released. That is because [b]this would be the final major update for the game[/b] and I wanted to include as many improvements and fixes as possible - and some of these required significant changes to the game's code.
[h2]So, what’s new in 1.2.1?[/h2]
[h3]Major improvements:[/h3]
[list]
[*] The game's performance has been significantly improved, with an average increase in FPS of approximately 20-40% depending on the device;
[*] The game over screen now includes contextual hints about what killed the player and how they can find a counter-measure to this threat;
[*] Thanks to [url=https://lynnhuang1229.wixsite.com/hatigamertranslation]Tangcuzhuzhu’s[/url] efforts, a Chinese translator, the Chinese localization of the game has been improved.
[/list]
[h3]Other improvements:[/h3]
[list]
[*] The loading screen now correctly displays the progress of the game loading, so it no longer feels like the game has frozen;
[*] The visual design of buttons to access backup saves has been revised. They now look similar to other buttons, making it easier to locate and use them;
[*] Colors for walls and dirt on level 7 have been adjusted to make them easier to distinguish from empty spaces (thanks to Gauche for the feedback).
[/list]
[h3]Balance changes:[/h3]
[list]
[*] Seismic Charge now has no cooldown, but falling rocks during an earthquake will not drop ore piles if the player has not waited for a "natural" earthquake before using Seismic Charge again (thanks to Gauche for the feedback);
[*] The mining speed after running out of fuel (with “Running out of fuel leads to game over” option turned off) is now significantly lower.
[/list]
[h3]Bug fixes:[/h3]
[list]
[*] Fixed an issue with "People's Person" achievement being unobtainable in NG+ (thanks to Pistachio, Besl, and J M for their reports and save files that helped me track down this problem);
[*] Fixed a bug where several NG+ exclusive special upgrades could be destroyed by explosives (thanks to Hemorrhage for bringing this to my attention);
[*] Fixed a bug where using Quantum phasing and Harmonized recovery system could result in infinite phasing despite having 0 fuel (thanks to BadSniper for their multiple reports);
[*] Addressed an issue with the Object 62-0's beacon appearing too far away from the player in one of the game endings;
[*] Fixed an issue with dirt tiles sometimes displaying incorrectly in the level 5;
[*] Eliminated a bug where a player's mech could keep moving after fuel ran out and the game was over;
[*] Fixed a bug where Laser defense system would shoot at chemotrophic plant seeds that were already destroyed;
[*] Fixed a bug where the cannons of Object 62-0 sometimes wouldn’t rotate during the fight.
[/list]
As I mentioned previously, this will unfortunately be the last major update for Ad Fundum. However, I may still release additional hotfixes in the future if any new bugs are reported. This has been a great experience for me, but at this point, I really need to move on to other projects.
[b]That said, the journey of Ad Fundum is not over. Stay tuned for news about the release of Ad Fundum on other platforms![/b]