[h3]Hotfix 1.1.3a (for the main version of the game) contains:[/h3]
[list]
[*] Fixed an issue where the player could accidentally replace a chassis with a lower-tier upgrade, causing chassis overload (thanks to Pico for the report);
[*] Fixed a bug where the Cargo cleanse protocol treated wreckage as the cheapest ore in the game (thanks to Lingluo for reporting);
[*] Removed a feature where the weight text increased each time the player tried to leave the Workshop menu with a chassis overload. This was a silly feature that I added as a joke, but it confused many players, so I have decided to remove it.
[/list]
[h3]Update 1.2.0.beta.2 contains the same fixes as the main version, as well as:[/h3]
[list]
[*] Fixed bugs with infinite upgrades not updating correctly after loading a previous save or starting a New Game++ (thanks to Lingluo and Sandbag for reporting);
[*] Fixed an issue where mech stats would not update correctly after installing an infinite upgrade (thanks to mashtong54 and Sandbag for their reports);
[*] Addressed an issue where surviving an earthquake with the Earthquake survival system installed would turn off the earthquakes (thanks to Lingluo for reporting this).
[/list]
[h3]Another update for Open beta has also been released today. Update 1.2.0.beta.3 includes:[/h3]
[list]
[*] Once again, fixed an issue with infinite upgrades not transferring from NG+ to NG++ (thanks to Sandbag for reporting this again);
[*] Fixed a bug where supercapacitors weren't displayed on the mini-map with Ore Detector installed (thanks to Sandbag for the report);
[*] A bug with alternative music for building menus not playing has been fixed.
[/list]