Welcome to the mystical world of Kainga, a unique roguelite village-builder. Take control of a Thinker and, with the help of your people, grow a unique town to complete short challenges while discovering the world and adapting to the pressures of the environment, beasts and other tribes.
[h1]The First Major Update After Launch![/h1]
[previewyoutube=VJdIf7if96g;full][/previewyoutube]
There's a lot in this update, but here are the key features:
[img]{STEAM_CLAN_IMAGE}/37098409/4335b8476d56c5bc04d4b75432801210fa0423b6.png[/img]
Possible variations to every map will keep each game spicy!
You might see a [b]tropical [i]Ice Ridge[/i][/b], acidic water, mysterious jars or geysers dotting the land or simply an [i]abundance of snails! [/i]
Map modifiers can affect what spawns, the weather, the resources and technologies available or the topography, sometimes dramatically changing the way you need to think about a map.
There's plenty of room for new ideas here, so if you have some ideas, please share them!
[img]{STEAM_CLAN_IMAGE}/37098409/07e6f7aeba807edbd579f39f09eef6d803ed7ffe.png[/img]
Alternative Thinkers for long-term players that will make you re-think your strategies, playstyles and favorites!
In addition to a swapped color palette, new Thinkers bring [b]new starting crews[/b], resources, passive technologies and bonuses. Each Thinker is focused around a key element of Kainga's world, which could be fire, war, relationships, ghosts or more.
With each Thinker comes [b]3 new festivals[/b] and quests to unlock them and their memory slots.
Let me know your new favorite!
[img]{STEAM_CLAN_IMAGE}/37098409/94b3a2262714f1c67479ba5e71905b6c39a6f202.png[/img]
Doubling the number of festivals available to Kainga players was a tall order, but it had to be done to make the Thinkers feel totally unique!
Each festival has a new [i]never-before-seen[/i] outcome and I'm excited to see the experimentation!
[img]{STEAM_CLAN_IMAGE}/37098409/e4569bbf9a0c9a79e636578babea37abe97f8baf.png[/img]
3 of these new festivals are new challenges!
I've added one of each category, a new arena challenge that costs an exotic resource, a new landmarks challenge that asks you to make a path of archways, and a new caged Thinker challenge, except this time [b]YOU'RE the one with the cage![/b] Defend against the AI's attacks and protect the cage to win!
[img]{STEAM_CLAN_IMAGE}/37098409/cd35cbf2cd7b1a2c950c86f83ab5cb31413f6e5f.png[/img]
The last and in my mind, most exciting thing added to Kainga are Nomads. These hostile units will wander past any of the maps [b]on boat, balloon or beast[/b] and may cause chaos as they clash with you or your neighbors!
This addition really [i]makes the world of Kainga feel [b]alive![/b][/i] I think you'll really enjoy seeing a town on the backs of walkers on the horizon!
[img]{STEAM_CLAN_IMAGE}/37098409/cdc987fb2038308889325e2f0763d15dca521a14.png[/img]
I also have the [url=https://store.steampowered.com/news/app/1269710/view/3687933234140411998][b]full changelog[/b][/url], if you'd like to check out all the minor differences.
I hope you enjoy the update!
As always, feel free to [url=https://discord.gg/g3fCXNa]reach out on [b]Discord[/b][/url] to share your comments, ideas and screenshots!
-Kainga Dev
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If you're interested to see what else I've been up to, I've been working on a little side project called [b]ShantyTown[/b] (more details to come soon!)
[url=https://www.youtube.com/watch?v=g41z_CN97x0&list=PLwnW8-pQYvBePhb3vCX8F5VhXFYBdcPqu&index=4]You can follow the devlogs here:[/url]