Update 1.1 - "Life of Spice"

Kainga: Seeds of Civilization

Welcome to the mystical world of Kainga, a unique roguelite village-builder. Take control of a Thinker and, with the help of your people, grow a unique town to complete short challenges while discovering the world and adapting to the pressures of the environment, beasts and other tribes.

[h1]The First Major Update After Launch![/h1] [previewyoutube=VJdIf7if96g;full][/previewyoutube] There's a lot in this update, but here are the key features: [img]{STEAM_CLAN_IMAGE}/37098409/4335b8476d56c5bc04d4b75432801210fa0423b6.png[/img] Possible variations to every map will keep each game spicy! You might see a [b]tropical [i]Ice Ridge[/i][/b], acidic water, mysterious jars or geysers dotting the land or simply an [i]abundance of snails! [/i] Map modifiers can affect what spawns, the weather, the resources and technologies available or the topography, sometimes dramatically changing the way you need to think about a map. There's plenty of room for new ideas here, so if you have some ideas, please share them! [img]{STEAM_CLAN_IMAGE}/37098409/07e6f7aeba807edbd579f39f09eef6d803ed7ffe.png[/img] Alternative Thinkers for long-term players that will make you re-think your strategies, playstyles and favorites! In addition to a swapped color palette, new Thinkers bring [b]new starting crews[/b], resources, passive technologies and bonuses. Each Thinker is focused around a key element of Kainga's world, which could be fire, war, relationships, ghosts or more. With each Thinker comes [b]3 new festivals[/b] and quests to unlock them and their memory slots. Let me know your new favorite! [img]{STEAM_CLAN_IMAGE}/37098409/94b3a2262714f1c67479ba5e71905b6c39a6f202.png[/img] Doubling the number of festivals available to Kainga players was a tall order, but it had to be done to make the Thinkers feel totally unique! Each festival has a new [i]never-before-seen[/i] outcome and I'm excited to see the experimentation! [img]{STEAM_CLAN_IMAGE}/37098409/e4569bbf9a0c9a79e636578babea37abe97f8baf.png[/img] 3 of these new festivals are new challenges! I've added one of each category, a new arena challenge that costs an exotic resource, a new landmarks challenge that asks you to make a path of archways, and a new caged Thinker challenge, except this time [b]YOU'RE the one with the cage![/b] Defend against the AI's attacks and protect the cage to win! [img]{STEAM_CLAN_IMAGE}/37098409/cd35cbf2cd7b1a2c950c86f83ab5cb31413f6e5f.png[/img] The last and in my mind, most exciting thing added to Kainga are Nomads. These hostile units will wander past any of the maps [b]on boat, balloon or beast[/b] and may cause chaos as they clash with you or your neighbors! This addition really [i]makes the world of Kainga feel [b]alive![/b][/i] I think you'll really enjoy seeing a town on the backs of walkers on the horizon! [img]{STEAM_CLAN_IMAGE}/37098409/cdc987fb2038308889325e2f0763d15dca521a14.png[/img] I also have the [url=https://store.steampowered.com/news/app/1269710/view/3687933234140411998][b]full changelog[/b][/url], if you'd like to check out all the minor differences. I hope you enjoy the update! As always, feel free to [url=https://discord.gg/g3fCXNa]reach out on [b]Discord[/b][/url] to share your comments, ideas and screenshots! -Kainga Dev ------------------------------------------------------------------------------------------------------ If you're interested to see what else I've been up to, I've been working on a little side project called [b]ShantyTown[/b] (more details to come soon!) [url=https://www.youtube.com/watch?v=g41z_CN97x0&list=PLwnW8-pQYvBePhb3vCX8F5VhXFYBdcPqu&index=4]You can follow the devlogs here:[/url]