Update 1.1.00 - Life of Spice - Patch Notes

Kainga: Seeds of Civilization

Welcome to the mystical world of Kainga, a unique roguelite village-builder. Take control of a Thinker and, with the help of your people, grow a unique town to complete short challenges while discovering the world and adapting to the pressures of the environment, beasts and other tribes.

[img]{STEAM_CLAN_IMAGE}/37098409/b1f6db0743dd3d64ff1e0a98b3c68596180995f8.png[/img][h1]Changes since April 5th:[/h1] [h2]Here's the full list of changes since the last update![/h2] If you want to see the [b]update post[/b], click here. [h3]Added Thinker's B-Sides:[/h3] - Sumac - Garam - Achiote - Charnushka - Ajowan - Kala - Kala and Jeera - Galanga - Serrano [h3]Added New Technologies:[/h3] - Feathwing Coop - Mushroom Huts - Buckets of Fish - Spectral Units - Urban Planning - Stilt Foundations [h3]Added New Challenges:[/h3] - Guiding Gates - Ring of Fire - Thinker Cage [h3]Added New Festivals:[/h3] - Ghastly Bonfire - Table of Alteration - Walker Beckon - Flowering Signal - Balloon Call - Evocative Banner - Scaffolding of the World - Pyramid of Frost - Incense Revival - Great Firebasket - Wind Generator - Tower of Fire - The Great Cannon - Lightning Totem - Memorial Altar - War Chariot - Lantern of Sacrifice - Buried Barracks - Amnesia Coffer - Suspicious Stew - Echoing Logflute [h3]Changes:[/h3] - Warriors and Shieldbarers no longer block damage from acid, bees or spears - Tech unlocked notifications show for longer - Trade and Demand tables no longer cost fabric to make - Having Silk Outfits increases the chance of seeing fabric producing technologies - Reduced the power of Sharpened Axes to 1.5x instead of 2x - Gifts are more likely to be received - Poison water now kills all units when flooding - Added a harbor house to the high tide event - Nomads relight their flooded campfires - Termites and palm trees now reproduce on their own - Ajowan B is now immune to fire - Bamboo Telescope, Evocative Banners and the Great Cannon can no longer be interrupted - Terracotta Roofs and Wood Roofs now require the prerequisites of ceramics and wood knowledge respectively - The Sauna is no longer a synergy tech - Reduced the chances of the workshops appearing - Made the nomads and new town events more rare - Made the night event more common [h3]Quality of Life Improvements:[/h3] - Rebalanced a lot of the food technologies - Mysterious technologies now have descriptions in the encyclopedia on how to unlock them - You can now dismantle banner attachments - Added an in-game death counter - Added Thinker Bonuses - Fixed some issues where inspirations wouldn't be taken properly [h3]Technology Fixes:[/h3] - Fixed the Shaduf placement - Fixed the poles on larger stilt platforms - Fixed the capacity of under construction houses - Fixed a problem with floating soil when the Alkazar house was destroyed by a stilt collapse - The Chef’s wok now shows the correct output - Added a progress bar and fixed the spawn of the Wide Windmill - Glassblowers Domes and Stonemines no longer work when not operated - Fixed stilts capacity and tooltip - Fixed a bug where your original roof resources would change when turning off an adjusted roof type tech - Fixed some odd overlaps when changing both roof and wall types - New technology now shows the correct materials when adjusting wall and roof resources - Fixed the Flathead Bridle - You can now get barracks and other technologies that require walls with the Karamana Houseboat - Fixed Karamana placement - Fixed the tulou house’s door frame - Houses that had production buildings destroyed will properly revert their production, consumable resource and capacity back to its normal house function - The resonate panflute resource spawns will be marked as claimed - Fixed the mushroom logs - Fixed a lot of issues with the Stilt Foundations tech build order - Attachments are now affected by Stilt Foundations - Frilled House’s wind bonus works properly now - Fixed a bug where collapsed festivals couldn’t be rebuilt - Fixed the Menhir spawning too early when deconstructing - Fixed the mushroom grow speed - Fixed the mushrooms appearing in the center of the map - Fixed the pear pie’s selection box not disappearing - Fixed some issues with the Royal Walker Carriage - You can no longer cook caged thinkers - Fixed some techs appearing on Darkwood when they shouldn’t have - Fixed funeral tech’s proximity to one another - Farm pots can now be built on stilts - You no longer get the Mushroom house for free - Fixed the Ringhouse unlock - Fixed the large stilt pad’s poles - Tower of Fire festival now properly spawns a firebird - You can now place the Flotsam Arena in high tide modifiers - Fixed the Urban Planning Tech to appear properly [h3]Visual Fixes:[/h3] - Fixed the covered fishing tower’s visuals with some synergies - The paper mill now affects your shop lantern and windmill type - Fixed the Kiva house texture on Darkwood - Added tooltips to Serrano’s festivals - Structures won’t draw in the snow when not yet placed - Talkback uses the correct population icon - Water is properly attached to the world’s edge water - Fixed an issue where people hopping out of beached boats wouldn’t leave the boat UI - Garam B no longer starts with fabric that looks like logs - Fixed a graphical glitch on the Waterbomb festival - Charnushka B will no longer get rained on in the Skyloft - Fixed the Buried Barracks visuals and particle effects [h3]Pathing Fixes:[/h3] - Fixed the raft’s walkability after floods - Fixed a bug that blocked AI from building docks - Taps will no longer have platforms with the Structure Safety passive - Units will no longer hop in towers when they can’t reach enemies - Serrano’s ball can pass on bridges again - Made icebergs more easy to walk on - Fixed some wonky nomad boat movements - You can now steal nomad boats and they won’t revert to their nomadic AI [h3]Encyclopedia Changes:[/h3] - Added map modifiers - Added each Thinker's B-Side - Fixed some missing items in the Encyclopedia - Improved the clarity of the Resurrection Totem’s bonus - Fertilizing Termites added to the Encyclopedia - The encyclopedia now shows exact roof materials for houses - Locked techs that cannot be purchased now show a better description in the encyclopedia [h3]Map Fixes:[/h3] - Improved the placability on the edges of the Terraces - Accessing the items in the Karma shop in the belowlands is easier - Serrano can now use the Karma shop in the belowlands - Fixed the floating enchanted tree on Flatlands - Fixed floating spawn point on Greenleaf - Removed spawn points inside overlapping landmasses on the Towers - Fixed spawn point possibilities in Darkwood due to the trees - Fixed the gift baskets optional objective - Fixed trees not spawning properly at low elevations on the Terraces - Tropical IceRidge can no longer snow - Jars no longer only hold inspiration - Stopped floating cacti on Greenleaf - Removed some modifiers that weren’t working [h3]Other Fixes:[/h3] - Fixed a missing synergy with the Powderstack - You can no longer delete resources - You can no longer delete the cage - Fixed the lotus hooks tech to collect usable fabric - You can no longer get unplacable memorized techs - You no longer get double karma for banishing Ajowan - Fixed a lot of spelling mistakes - Added in some community translations - Added some missing translations for current languages - Achievements won’t be messed up by playing the demo - Stopped Censers from healing new spawns - You can no longer build banners before a campfire using the hotkey - Fixed some issues with quests not updating before they are revealed - Gifts won’t spawn already able to be given - Fixed the B-Side memories saving on the correct side - Stopped half of the harbor house bandits dying on spawn - Houses built on ice will explode instead of just shrink when melting - Removed the nomad destination sphere that was visible - Fixed Serrano’s B-Side unlock quest - Ajowan B now respawns as B when evaporated - Finally found and fixed a bug where AI Town Sizes would default to 0