[h2]Changes/Features:[/h2]
[list]
[*]Branching system has been fully implemented, after each level you will see a map with multiple paths to choose from, so you can decide what challenges or rewards you want to encounter or avoid on your way to the next level.
[*]Rewards system, destroying enemy ships now has a direct impact on your economy! on the bottom right corner of the screen you will see a new bar that represents the ammount of points you are getting for each enemy you destroy, when it is full you'll get 1 credit.
[*]Extra ammo can now be purchased on the upgrade level.
[*]Event generation and mining base spawning has been completely reworked to make use of the map.
[*]Blackholes no longer destroy the ship (if it has enough hp), instead it will be teleported to a different "universe" appearing on a random level and with a new map.
[/list]