[h1]Changes/Features:[/h1]
[list]
[*]"Battleship boss" will now turn to face the player with the main turret.
[*]"Guard" ship can now alert drone ships, except for repair drones.
[*]New enemy missile variant and behaviour.
[*]Enemy missile speed has been rebalanced.
[*]Ammo, health and shield icons added to the "pickup numbers".
[*]A flash effect has been added to the escape pod event to show what to interact with.
[*]New tips regarding points of interest added to the tutorial.
[*]The generation on the first 2 levels has been tweaked to make them easier and add more enemy
variety.
[*]"Stranded ship" event has been modified to make it more clear what to do.
[*]"Double bullet" separation distance is now dynamically controlled with the distance between
the turret and the mouse, before it was tied to the accuracy level.
[*]New visuals added to the hud to represent the expected bullet separation when shooting "double
bullets".
[/list]
[h1]Bug Fixes:[/h1]
[list]
[*]A bug on the unlock save progress for some of the ship variants has been fixed.
[*]Sometimes enemy ships that were wandering would teleport if they couldn't reach their next
destination.
[*]Sometimes the "double bullets" would not connect and shoot in the wrong direction.
[/list]