Update 1.0.6.8

[h1]Changes/Features:[/h1] [list] [*]"Battleship boss" will now turn to face the player with the main turret. [*]"Guard" ship can now alert drone ships, except for repair drones. [*]New enemy missile variant and behaviour. [*]Enemy missile speed has been rebalanced. [*]Ammo, health and shield icons added to the "pickup numbers". [*]A flash effect has been added to the escape pod event to show what to interact with. [*]New tips regarding points of interest added to the tutorial. [*]The generation on the first 2 levels has been tweaked to make them easier and add more enemy variety. [*]"Stranded ship" event has been modified to make it more clear what to do. [*]"Double bullet" separation distance is now dynamically controlled with the distance between the turret and the mouse, before it was tied to the accuracy level. [*]New visuals added to the hud to represent the expected bullet separation when shooting "double bullets". [/list] [h1]Bug Fixes:[/h1] [list] [*]A bug on the unlock save progress for some of the ship variants has been fixed. [*]Sometimes enemy ships that were wandering would teleport if they couldn't reach their next destination. [*]Sometimes the "double bullets" would not connect and shoot in the wrong direction. [/list]