Hey pilots!
I know it has been a while since the last update. Life has been quite busy with various changes and other projects, leaving me with little free time to work on Void Blitzing as much as I’d like. However, now that things have settled down, I’m excited to announce that I’m back to working on the game in my spare time. So far, most of the work has been focused on finding and fixing bugs.
Gradually, I’ll be adding some improvements and new features that were pending in a series of updates.
[h2]What to Expect:[/h2]
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[*][b]First Update[/b] will fix a bug related to projectile collisions with certain obstacles. Additionally, weapon sounds will now change pitch gradually, becoming higher as the recoil deviation or maximum temperature increases. This will make it easier to anticipate and control weapon use in chaotic situations.
[*][b]Gamepad support:[/b]This is a high priority feature, however given that movement is a key part of the game's challenge, I’m working on finding the best way to adapt the controls to the limitations of a gamepad to provide the best possible experience.
[*][b]Intro Cinematic[/b], although not a critical element, I am working on a somewhat minimalistic cinematic, I believe it will help provide some context to the story unfolding in the game.
[*][b]Steam Achievements:[/b]Finally, for those who enjoy getting the most out of their games by completing them 100%, the Steam achievements system will be implemented.
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[h2]Potential New Features:[/h2]
Additionally, I’m exploring the possibility of adding Linux support and customizable controls. While I can’t promise anything at this stage, I hope to implement these features in the future.
Stay tuned for more updates and keep exploring the universe of Void Blitzing!
See you in space!