UPDATE 1.04 - Laser Gun "Auto Aim" has been removed, pixel perfect shots now

Laser Ball

In this fast and furious action retro game, you'll need to race against time and use a laser gun with precise shots to neutralize and collect electrified bouncing balls and deposit them safely out of harms way.

Early in development of Laser Ball, way before I had the idea to add such thing as an "accuracy bonus", I added a laser shot "auto-aim" in the same manner I added auto aim to the smaller rocks in Rock N Roll to help you land shots easier. But when my 12 year old son was playing my game recently, he noticed an issue of balls he didn't want to hit getting hit as well as his target ball because of the auto aim I had added. This, as you know causes your accuracy bonus to fail at the end of each level, even if you miss a single shot or miss a single shot. The problem happened specifically when two balls were really close together and you were trying to be really precise and perfect with your shots to hit the correct ball and not waiting until the balls might separate more. To fix this, the balls hit box and the laser collision are now PIXEL PERFECT. No more auto aim or added pixels to make landing shots easier. This change will likely take some getting used to if you have spent much time playing Laser Ball. I believe the game IS better without any auto-aim assistance as it will prevent you from hitting unintended balls and only hit balls actually touched precisely with your laser shots. When the accuracy bonus in this game rewards you for not missing a single shot, pixel perfect shots are pretty much required. That's the only change made in version 1.04 but it is a pretty significant one and might take some players a little getting used to. Please let me know in the comments below what you think. ALSO PLEASE REMEMBER THAT LASER BALL WILL BE INCREASING IN PRICE FROM 99 CENTS to $2.99 USD THIS FRIDAY MAY 11th.. As it was advised last week. This price increase is expected to be approved with a targeted date of approval on Friday, May 11 and will be submitted to Steam late in the day on Thursday, May 10th. Depending on how long it takes for Steam to approve the price increase, it could be effective as early as late Thursday, May 10 or as late as Monday, May 14. Thanks for reading and have a good rest of your week!