Update 1.0.7701 : New abilities for leaders!

Hello all, it's been long since for the last announcement. Hope you all are doing great. We've been busy developing our new game, <[url=https://store.steampowered.com/app/2244130/Ratopia/]Ratopia[/url]>, so I am really sorry taht the updates got quite bit too late. This time, we present you 6 new abilities for leaders, and some new advisers! Hope you enjoy playing them and have a great year-end, and the new year! We are doing our best to make a enjoyable new game. Thank you all for your interests and supports! [h1]Localization[/h1] [list][*] Fixed some mistranslations [*] There could be typos and wierd translations on some languages. You can always join and help us for translations through our Discord channel([url=https://discord.gg/brXuwje8QY]https://discord.gg/brXuwje8QY[/url])! Any help would be really grateful.[/list] [h1]Contents[/h1] [h2]Added 6 new abilities for the leaders.[/h2] You can simply press gender swap button to choose the new leaders. Each of the leaders got different ability, starting adviser, and starting cards. [img]{STEAM_CLAN_IMAGE}/35536479/c4b8720bc2716616732aae0f2c051441d08f6beb.gif[/img] [list][*] Merchant: [Lobbying] [*] General: [Reserve] [*] Builder: [Fortify] [*] Scientist: [Replica] [*] Shaman: [Eclipse] [*] Navigator: [Gamble][/list] [h2]12 new advisers[/h2] [img]{STEAM_CLAN_IMAGE}/35536479/12218f2baea68a3906801d3477fbd3a7fa7f8c60.png[/img] [list][*] Merchant: [Broker], [Collecter] [*] General: [Baron], [Propagandist] [*] Builder: [Carpenter], [Mechanic] [*] Scientist: [FactoryOwner], [Gnome] [*] Shaman: [Sinner], [Exorcist] [*] Navigator: [Cheater], [Archaeologist][/list] [h1]Bug Fixes[/h1] [list][*] Fixed [Corn] to measure the effect after the Labor. [*] Fixed [Corn] to give back Ratizens after the Labor. [*] Fixed [Battery] card occuring errors when used on [Philosopher's stone], [Ancient Tree], and [Treasure Chest]. [*] Fixed [Blaze] to creat flame normally when used on [Ratopia] building. [*] Fixed [Treasury] and [Treasury(Lv2)] cards showing different rarity. [*] Fixed [Ziggurat] which was having +Ratizens instead of +DMG when having +DMG effect. [*] Fixed [Fusion] to not creat a Dummy card when used on [Alloy] [*] Fixed [Portal] to not relocate summoned enemies, such as [Ancient Weasel] and [Hermit Crab], above the City Hall. [*] Fixed [Insurance] to be affected by the advisor [Farmer] [*] Fixed [Overcharge] not to kill all allies when save and loaded while the effect is on-going. [*] Fixed [Mining Ratron] to measure minerals mined correctly after loading the save file. [*] Fixed never-ending loading issue under certain cercumstances. [*] Fixed Stock icon not showing on the 7th card that the Card Merchant sales. [*] Fixed [Avenger] to affect properly on the death of the cursed enemy units. [*] Fixed mismatched sound effect issues. [*] Fixed translation errors occured on some languages when restarting the game. [*] Fixed issue that some cards appear twice in the Glossary. [*] Fixed [Tainted] effect dissapearing in time. [*] Fixed [Desert Fox] boss making boss BGM turned off when only one of them dies. [*] Fixed Boss BGM is not ending even after the boss kill in nightmare mode. [*] Fixed BGM mixing up when victory accomplished in the Coast map. [*] Fixed [Knight] and [Marauder] cards not showing effect of HP change. [*] Fixed [Judge] advisor not giving Tax bonus from other leaders' starting advisors. [*] Fixed [Veteran] advisor which was giving gold not as written. [*] Fixed [Re-use] that was not affecting [Rage] card.[/list] [h1]Fan Art[/h1] [img]{STEAM_CLAN_IMAGE}/35536479/87a0cbf9c0f5b47b462b856ca509cb5c89b11dc9.jpg[/img] [list][*] [Leaders] made by Lizty [/list] [img]{STEAM_CLAN_IMAGE}/35536479/84d3b24db1c6453de3eefe7d29eb0df746e29559.jpg[/img] [list][*] [Merchant Leader] drawn by ssyyhhkr [/list]