Update 1.0.7501

[h1]Localization[/h1] [list] [*] Fixed some text misinterpretation. [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language [*] Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed [*] Fixed a save/load bug that the save function didn't work after playing [Cultural Asset] or [Defense Ratron] card [*] Fixed a bug where using [Land Tax] card returned 0 gold income for some time after loading a previous game [*] [Robin Hood] Advisor: Fixed a bug that [Robin Hood] advisor's passive skill to increase ranges of all rear rank units did not affect [Scorpion] unit [*] Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader [*] Fixed a bug that [Park], [Woods], [Ruins] cards were played multiple times through [Re-use] combo [*] Fixed a bug that enabled [Re-use] card to combo with [Trebuchet], giving active skill two launches [*] Fixed a bug that granted an unlimited time to a Greenbelt when [Re-used] and [Withdrawal] were used in combo [*] Fixed a bug where selling a [Rebel] card to a [Bazaar] building returned gold [*] Fixed a repair-icon misplacement bug with [Factory(Lv2)] building [*] Fixed a bug that highlighted cooldown text for [Lab(Lv2)] when the building was cliked upon [*] Fixed a bug when a card was obtained by using [Fishery] in a certain situation [*] Fixed a bug where the value of [War Fund] card was shown in negative number in a certain situation [*] Fixed a bug in [Tithe] card which gold obtained was not clearly displayed [*] Fixed a bug that the effect of [Hyper Beam] card extended over UI [*] Fixed description errors on [Ammo Specialist] Card [/list] [h1]Gameplay[/h1] [list] [*] [Slum]: Ratizen increased in Slum 2 -> 3 [*] [Blessing]: Permanent Cost reduction increased (-30 -> -40) [*] [Vault]: Price increased 1 -> 140 [*] [Field Fortification]: Required Ratizens decreased 3 -> 2, allies unit's movement debuff decreased 50% -> 30% [*] [Heroism]: Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to [Heroism(Lv2)] gives increased Ratizen occupancy of military units instead of more gold [*] [Danger]: Ally units become at ready for battle when [Danger] card is used [*] [Militia]: Death of a near enemy unit is also counted as [Growth] experience for [Militia] units [*] [Militia-Shield], [Militia-Mace]: Required Growth increased 15 -> 20 [*] [Shieldrat], [Macerat]: Required Growth increased 30 -> 40 [*] [Wisdom of Elders] Event Choice: Military Cards won't be swapped to random Economy Cards anymore [*] [Universal Exam] Event Choice: Added a choice that grants +5 Tax Income [*] [Demand for Tribute] Event Choice: Next invasion time is increased 15s -> 30~60s [*] [The Scout's Folly] Event Choice: Next invasion time is increased 30s -> 60s [*] [Landslide] Event Choice: Added the clause of the end of the territory expansion. Cannot extend your territory further anymore [*] [Weapon Enhancements] Event Choice: Increased Attack Damage 2->5 [*] [Weaseltropolis] Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3 [*] [True Bad Rat] Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s [/list] [h1]UI/UX[/h1] [list] [*] Statistics shows a lot more game data [*] Fixed the card UI image to make the card description better visible [/list]