Update 1.0.7303 : Buffs on Bosses & Card Merchant

[h1]Localization[/h1] [list] [*] Fixed some text misinterpretation. We have made significant progress on Chinese and Russian. * We want to thank our players who joined Discord Localization Channel(via [url=https://discord.gg/brXuwje8QY]https://discord.gg/brXuwje8QY[/url]) and corrected misinterpretations. Thank you for your time! [/list] [h1]Contents[/h1] [list] [*] 9 New [Achievements] are available [*] Card Merchant - During a Card Purchase, same cards can no longer appear - Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales * No bonus occurs on [Market] and [Black Market] [img]{STEAM_CLAN_IMAGE}/35536479/050c039c344293f859912f8a13eb51c115a55ed0.gif[/img] [*] Added a [Random Leader] Selection Button [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed a bug that prevented [Executioner] Advisor's effect from being applied to [Sacrifice] [*] Fixed a bug that duplicating a card affected by [Heroify] resets Ratizen Cost. [*] Fixed a bug that Rampage VFX didn't appear when card is used. [*] Fixed a bug that caused [Merchant Ship] to get a [???] for players [*] Fixed a bug that several VFXs were displayed in the Upper portion of Card. [*] Fixed a bug that caused Bees to be unseen when a player activates [Beehive] [*] Fixed a bug that card upgrades gradually proceeded [Treasure Map] quest [*] Fixed a bug that upgrading [Treasure Map] did not turn a completed [Treasure Map] card into the Reward [*] Fixed a bug with the [Nurse] Advisor's figures were incorrectly applied. [*] Fixed a bug when entering an [Infinite Mode], some events and unlock were processed incorrectly. [*] Fixed a bug that caused [Patrol] to not return Ratizens when [Patrol] is failed to use [*] Fixed a bug that [Display a Card Hotkey] option did not function in [Chinese] version. [*] Fixed a bug that [Ruins] card could not upgrade itself. [*] Fixed a bug which caused card image to [???] when a [Discharge] Card is used to reset [Alloy(Lv2)] [*] Fixed a bug which [Diver] Advisor's VFX effect stretched all over the card when a player uses active building [*] Fixed a bug that upgrading [Marauder] obtained by using [Convoy] resets Cost [*] Fixed a bug that [Treasure Map] Quest won't count cards gained using [Advisor], and [Territory expansion] [*] Fixed a bug that reset Stock when [Cannon Fire(Lv2)] is duplicated by [Intel Agency] [*] Fixed a bug that caused a game to pause when [Reinforce] card is used in specific situation [*] Fixed a bug that [Golden Spear] also hit ally units [*] Fixed an infinite gold bug associated with [Toll] in specific situation. [*] Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown. [*] Fixed a bug that [Alchemy(Lv2)] didn't function properly. [*] Fixed a bug that [Boat song(renamed "Sea Shanties")] healed ally units to the full HP. [*] Fixed a bug that [Re-use] card won't apply to [Convoy] [*] Fixed [Black Beard] so it now has its intended illustration [*] Fixed a bug associated with use of [Danger] card, after [Landslide] event. Enemies appeared in the blocked direction. [*] Fixed [Fuel] so correct figures for ATK & Speed buff are applied to allies [*] [Expansion(Lv 2)] will no longer show as Ephemeral at pre-selection screen for upgrading [Expansion] [*] Fixed a bug that [Hyper Beam] can deal damage to allies' units [/list] [h1]Gameplay[/h1] [list] [*] [Watch Tower], [Gold Tower], [Hunting Tower]: Max Attack Speed is decreased [*] [Watch Tower(Lv2)]: DMG increased (5 -> 8), Fires a single arrow (2 -> 1) [*] [Blessing]: Permanent Cost reduction increased (-20 -> -30) [Service] Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.) [*] All [Service] units: Ratizen Cost decreased 1~3-> 0 [*] [Caravan Master]: No longer a service unit [*] [Night Watch]: Cost increased (15 -> 30), Service Time decreased (180 -> 120) [*] [Mercenary] : Cost increased (21 -> 40), Service Time decreased (80 -> 60) [*] [Wandering Knight]: Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2) [*] [Brotherhood]: Cost increased (95 -> 140), Service Time decreased (80 -> 60) [*] [Marauder]: Service Time decreased (80 -> 60) [*] [Golden Archer]: Service Time decreased (60 -> 40) [*] [Re-contract] : Service Time gain decreased (100% -> 30) [*] [Honey Drink]: Service Time Gain decreased (20 -> 10) [*] [Retinue]: Service Time Gain decreased (3 -> 1) [*] [Convoy]: Card Gain decreased (5 -> 2) [*] [Deadline]: Cost increased (20 -> 40) [*] [Festival]: Rarity increased (Epic -> Legendary), Cost increased (54 -> 110) [*] [Push]: Number of Card that get cost reduction increased (3 -> 4) [*] [Wine] : Removed ATK Reduction to Ally Group Effect [*] [Bakery]: Card Cost Reduction increased (20 -> 40) [*] [Militia-Shield]: ATK increased (1 -> 2), Max HP increased (20 -> 26) [*] [Militia-Mace]: Max HP increased (14 -> 18) [*] [First Aid] : Rarity decreased (Rare -> Common), Heal amount decreased (40-> 30) [*] [Barracks] : Rarity decreased (Rare -> Common), Cost decreased (120 -> 90) [*] [Arena]: DMG penalty decreased (60% -> 30%), ATK Bonus decreased (3 -> 2) [*] [Cataphract]: Ratizen Cost increased (3 -> 4) [*] [Armory]: ATK Bonus decreased (2 -> 1), Cost decreased (180 -> 140) [*] [Leadership] : Leader Ability Cooldown reduction decreased (3 -> 2) [*] [Rage] : ATK bonus decreased (2 -> 1), Duration increased (10 -> 15) [*] [Vine Launcher]: Active Fire -> Automatic launch, Building Cooldown decreased (60s -> 10s), Slow Duration decreased (10s -> 3s) [*] [Catapult], [Ballista], [Hog Thrower]: Max Attack Speed is increased [*] [Ammo Depot] : DMG bonus decreased (100 -> 66) [*] [Oil Storage] : Flame DMG bonus decreased (66 -> 50) [*] [Builders Guild]: Size decreased [*] [Midas' Hand]: Gold gain increased (20 -> 30) [*] [Vampirism]: Lifesteal bonus increased (50% -> 100%) [*] [Steal]: Card draw increased (2 -> 3) [*] [Cannon Fire]: DMG applies within 3s [*] [Taxman] Advisor: Time Reduction to Tax Cycle increased (-1s -> -2s) [*] [Sculptor] Advisor: Production Time reduction increased (50% -> 100%) [*] [Mercer] Advisor: Card Cost Reduction increased (10 -> 20) [*] [Pyromancer] Advisor: Slower Flame DMG cycle (-50% -> -33%) [*] [Mason] Advisor: Defensive Wall HP Bonus decreased (100% -> 50%) [*] [Zeus] Advisor: Now gets upgraded Crackle(Lv2) Cards [*] [Skynet] Advisor: ATK bonus to all Ratron Cards Increased (5 -> 7) [*] [A.I.] Advisor: Condition for Morphed Card decreased (10 cards -> 7) [*] [Mathematician] Advisor: Gold Gain increased (20 -> 30) [*] [Pilgrims] Advisor: Gold Gain increased (1 -> 2) [*] [Greedy] Advisor: Stock Bonus increased (3 -> 5) [*] [Revolutionist] Advisor: Economic-Card Cost Reduction increased (20% -> 50%) [*] [Clown] Advisor: Play more Cards to increase next Wave Cycle (1 -> 5) [*] [Weasel Necromancer] Enemy unit: Modified Ritual skill to Heal instead of invincibility Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great. To challenge users on Boss encounters, we have upgraded skills for Bosses. [*] [Weasel Chief] Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge. - Ally units Knocked Back by charge receive 50% DMG of Weasel Chief. [*] [Weasel Prophet] Boss: +1 Def Buff instead of Lifesteal Buff [*] [Weasel Sandking] Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it. [*] [Weasel Pharaoh] Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels. - Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s. [*] [Turtlesaurus] Boss: Deals 300% Increased DMG against a Defensive Wall. - New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears. - Roar gives increased stun duration of 5s. [*] [Eagle Owl] Boss: Deals 300% Increased DMG against a Defensive Wall. - Movement Speed increased by 30%. - Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl. [*] [Python] Boss: Deals 300% Increased DMG against a Defensive Wall. - Python Gains 1 ATK per Unit Devour by Predation Skill. - Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff. [*] [Volcanic Spider] Boss: Deals 300% Increased DMG against a Defensive Wall. - Fire Breath skill DMG increased (5/s). - AoE for Fire Breath is increased to 5. - After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE. [img]{STEAM_CLAN_IMAGE}/35536479/16a819631ad34977d24e4f1b0d4b9ad3ebe0e3dd.gif[/img] [*] [Desert Fox] Boss: Deals 300% Increased DMG against a Defensive Wall. - Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff. - When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units. [*] [Mushroom Crab] Boss: Deals 300% Increased DMG against a Defensive Wall. - +5 DEF to Mushroom Crab. [*] [Kraken] Boss: Deals 300% Increased DMG against a Defensive Wall. - Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP [/list] [h1]UI/UX[/h1] [list] [*] Changed illustrations for card tooltips [*] Added a Button in the upper-left corner of the screen that shows current [Tax], [Bounty] [*] Added [Negotiator] Advisor graphics next to refresh button in card purchase [*] Now a Caution message appears when an "Exit Game" button is clicked during play [*] Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time [*] Added an icon indicating the total number of units deployed on the [Defensive Wall] when clicked [*] Added VFX to inform the range of a building when clicked on [*] [Glossary]: Added text to indicate the advisor category [/list] [h1]Fan Art[/h1] [img]{STEAM_CLAN_IMAGE}/35536479/ac43cc3d31b13c0c0455acfb7bf2a32e7e192159.png[/img] [list] [*] [Soul Reaper] drawn by Serastroph [/list]