[h1]Localization[/h1]
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[*] Fixed some text misinterpretation. We have made significant progress on Chinese and Russian.
* We want to thank our players who joined Discord Localization Channel(via [url=https://discord.gg/brXuwje8QY]https://discord.gg/brXuwje8QY[/url]) and corrected misinterpretations.
Thank you for your time!
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[h1]Contents[/h1]
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[*] 9 New [Achievements] are available
[*] Card Merchant
- During a Card Purchase, same cards can no longer appear
- Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales
* No bonus occurs on [Market] and [Black Market]
[img]{STEAM_CLAN_IMAGE}/35536479/050c039c344293f859912f8a13eb51c115a55ed0.gif[/img]
[*] Added a [Random Leader] Selection Button
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[h1]Bug Fixes[/h1]
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[*] Fixed a bug that prevented [Executioner] Advisor's effect from being applied to [Sacrifice]
[*] Fixed a bug that duplicating a card affected by [Heroify] resets Ratizen Cost.
[*] Fixed a bug that Rampage VFX didn't appear when card is used.
[*] Fixed a bug that caused [Merchant Ship] to get a [???] for players
[*] Fixed a bug that several VFXs were displayed in the Upper portion of Card.
[*] Fixed a bug that caused Bees to be unseen when a player activates [Beehive]
[*] Fixed a bug that card upgrades gradually proceeded [Treasure Map] quest
[*] Fixed a bug that upgrading [Treasure Map] did not turn a completed [Treasure Map] card into the Reward
[*] Fixed a bug with the [Nurse] Advisor's figures were incorrectly applied.
[*] Fixed a bug when entering an [Infinite Mode], some events and unlock were processed incorrectly.
[*] Fixed a bug that caused [Patrol] to not return Ratizens when [Patrol] is failed to use
[*] Fixed a bug that [Display a Card Hotkey] option did not function in [Chinese] version.
[*] Fixed a bug that [Ruins] card could not upgrade itself.
[*] Fixed a bug which caused card image to [???] when a [Discharge] Card is used to reset [Alloy(Lv2)]
[*] Fixed a bug which [Diver] Advisor's VFX effect stretched all over the card when a player uses active building
[*] Fixed a bug that upgrading [Marauder] obtained by using [Convoy] resets Cost
[*] Fixed a bug that [Treasure Map] Quest won't count cards gained using [Advisor], and [Territory expansion]
[*] Fixed a bug that reset Stock when [Cannon Fire(Lv2)] is duplicated by [Intel Agency]
[*] Fixed a bug that caused a game to pause when [Reinforce] card is used in specific situation
[*] Fixed a bug that [Golden Spear] also hit ally units
[*] Fixed an infinite gold bug associated with [Toll] in specific situation.
[*] Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
[*] Fixed a bug that [Alchemy(Lv2)] didn't function properly.
[*] Fixed a bug that [Boat song(renamed "Sea Shanties")] healed ally units to the full HP.
[*] Fixed a bug that [Re-use] card won't apply to [Convoy]
[*] Fixed [Black Beard] so it now has its intended illustration
[*] Fixed a bug associated with use of [Danger] card, after [Landslide] event. Enemies appeared in the blocked direction.
[*] Fixed [Fuel] so correct figures for ATK & Speed buff are applied to allies
[*] [Expansion(Lv 2)] will no longer show as Ephemeral at pre-selection screen for upgrading [Expansion]
[*] Fixed a bug that [Hyper Beam] can deal damage to allies' units
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[h1]Gameplay[/h1]
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[*] [Watch Tower], [Gold Tower], [Hunting Tower]: Max Attack Speed is decreased
[*] [Watch Tower(Lv2)]: DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
[*] [Blessing]: Permanent Cost reduction increased (-20 -> -30)
[Service] Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)
[*] All [Service] units: Ratizen Cost decreased 1~3-> 0
[*] [Caravan Master]: No longer a service unit
[*] [Night Watch]: Cost increased (15 -> 30), Service Time decreased (180 -> 120)
[*] [Mercenary] : Cost increased (21 -> 40), Service Time decreased (80 -> 60)
[*] [Wandering Knight]: Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
[*] [Brotherhood]: Cost increased (95 -> 140), Service Time decreased (80 -> 60)
[*] [Marauder]: Service Time decreased (80 -> 60)
[*] [Golden Archer]: Service Time decreased (60 -> 40)
[*] [Re-contract] : Service Time gain decreased (100% -> 30)
[*] [Honey Drink]: Service Time Gain decreased (20 -> 10)
[*] [Retinue]: Service Time Gain decreased (3 -> 1)
[*] [Convoy]: Card Gain decreased (5 -> 2)
[*] [Deadline]: Cost increased (20 -> 40)
[*] [Festival]: Rarity increased (Epic -> Legendary), Cost increased (54 -> 110)
[*] [Push]: Number of Card that get cost reduction increased (3 -> 4)
[*] [Wine] : Removed ATK Reduction to Ally Group Effect
[*] [Bakery]: Card Cost Reduction increased (20 -> 40)
[*] [Militia-Shield]: ATK increased (1 -> 2), Max HP increased (20 -> 26)
[*] [Militia-Mace]: Max HP increased (14 -> 18)
[*] [First Aid] : Rarity decreased (Rare -> Common), Heal amount decreased (40-> 30)
[*] [Barracks] : Rarity decreased (Rare -> Common), Cost decreased (120 -> 90)
[*] [Arena]: DMG penalty decreased (60% -> 30%), ATK Bonus decreased (3 -> 2)
[*] [Cataphract]: Ratizen Cost increased (3 -> 4)
[*] [Armory]: ATK Bonus decreased (2 -> 1), Cost decreased (180 -> 140)
[*] [Leadership] : Leader Ability Cooldown reduction decreased (3 -> 2)
[*] [Rage] : ATK bonus decreased (2 -> 1), Duration increased (10 -> 15)
[*] [Vine Launcher]: Active Fire -> Automatic launch, Building Cooldown decreased (60s -> 10s), Slow Duration decreased (10s -> 3s)
[*] [Catapult], [Ballista], [Hog Thrower]: Max Attack Speed is increased
[*] [Ammo Depot] : DMG bonus decreased (100 -> 66)
[*] [Oil Storage] : Flame DMG bonus decreased (66 -> 50)
[*] [Builders Guild]: Size decreased
[*] [Midas' Hand]: Gold gain increased (20 -> 30)
[*] [Vampirism]: Lifesteal bonus increased (50% -> 100%)
[*] [Steal]: Card draw increased (2 -> 3)
[*] [Cannon Fire]: DMG applies within 3s
[*] [Taxman] Advisor: Time Reduction to Tax Cycle increased (-1s -> -2s)
[*] [Sculptor] Advisor: Production Time reduction increased (50% -> 100%)
[*] [Mercer] Advisor: Card Cost Reduction increased (10 -> 20)
[*] [Pyromancer] Advisor: Slower Flame DMG cycle (-50% -> -33%)
[*] [Mason] Advisor: Defensive Wall HP Bonus decreased (100% -> 50%)
[*] [Zeus] Advisor: Now gets upgraded Crackle(Lv2) Cards
[*] [Skynet] Advisor: ATK bonus to all Ratron Cards Increased (5 -> 7)
[*] [A.I.] Advisor: Condition for Morphed Card decreased (10 cards -> 7)
[*] [Mathematician] Advisor: Gold Gain increased (20 -> 30)
[*] [Pilgrims] Advisor: Gold Gain increased (1 -> 2)
[*] [Greedy] Advisor: Stock Bonus increased (3 -> 5)
[*] [Revolutionist] Advisor: Economic-Card Cost Reduction increased (20% -> 50%)
[*] [Clown] Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)
[*] [Weasel Necromancer] Enemy unit: Modified Ritual skill to Heal instead of invincibility
Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great.
To challenge users on Boss encounters, we have upgraded skills for Bosses.
[*] [Weasel Chief] Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge.
- Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
[*] [Weasel Prophet] Boss: +1 Def Buff instead of Lifesteal Buff
[*] [Weasel Sandking] Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
[*] [Weasel Pharaoh] Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels.
- Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.
[*] [Turtlesaurus] Boss: Deals 300% Increased DMG against a Defensive Wall.
- New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears.
- Roar gives increased stun duration of 5s.
[*] [Eagle Owl] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Movement Speed increased by 30%.
- Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
[*] [Python] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Python Gains 1 ATK per Unit Devour by Predation Skill.
- Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
[*] [Volcanic Spider] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Fire Breath skill DMG increased (5/s).
- AoE for Fire Breath is increased to 5.
- After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.
[img]{STEAM_CLAN_IMAGE}/35536479/16a819631ad34977d24e4f1b0d4b9ad3ebe0e3dd.gif[/img]
[*] [Desert Fox] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff.
- When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
[*] [Mushroom Crab] Boss: Deals 300% Increased DMG against a Defensive Wall.
- +5 DEF to Mushroom Crab.
[*] [Kraken] Boss: Deals 300% Increased DMG against a Defensive Wall.
- Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP
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[h1]UI/UX[/h1]
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[*] Changed illustrations for card tooltips
[*] Added a Button in the upper-left corner of the screen that shows current [Tax], [Bounty]
[*] Added [Negotiator] Advisor graphics next to refresh button in card purchase
[*] Now a Caution message appears when an "Exit Game" button is clicked during play
[*] Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
[*] Added an icon indicating the total number of units deployed on the [Defensive Wall] when clicked
[*] Added VFX to inform the range of a building when clicked on
[*] [Glossary]: Added text to indicate the advisor category
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[h1]Fan Art[/h1]
[img]{STEAM_CLAN_IMAGE}/35536479/ac43cc3d31b13c0c0455acfb7bf2a32e7e192159.png[/img]
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[*] [Soul Reaper] drawn by Serastroph
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