Update 1.0.7401 : Save & Load & Turkish

Greetings from CasselWolf and the development team of Ratropolis! Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February. [h1]Localization[/h1] [list] [*] Fixed some text misinterpretation. [*] Finished [Turkish] Localization by Caner Akbaba [/list] [h1]Contents[/h1] [list] [*] Added [Save & Load] feature When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen. * [Save & Load] feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us. [*] Reduced random factors that affect the event occurrence Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event. [img]{STEAM_CLAN_IMAGE}/35536479/779398095c822b9329b97ff67153723010bcd94c.gif[/img] [*] Steam Trading Cards are now available! [img]{STEAM_CLAN_IMAGE}/35536479/c61224acca1065ff6137dce579b1abcc3c24889a.gif[/img] [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed a bug that the range of a [Cloaking Station(Lv2)] building wouldn't properly show when clicked on [*] Fixed a bug that the range of a [Sea Fort] building wouldn't properly show when clicked on [*] Fixed an issue where the duration of [Blizzard] event was shorter than the description. Correct duration is applied. [*] Fixed an issue where the increased Ratizen number diminishes as building built with [Labyrinth] card effect is destroyed. [*] [Planner] Advisor: Fixed a bug that when a Lv2 building card is played, [Planner] advisor's passive skill upgrades a random building card [*] Fixed a bug that when a [Heroify] is used on a military unit, ratizen cost didn't return after its service time ends [*] Fixed a bug that [Heroify] effect remained to the card even after the [Alchemy] card is played. [*] Fixed an issue that [Ratopia] building was not affected by [Remodeling] card when [Remodeling] is played. [*] Fixed the conditions for [Wasteland] and [Plaguelands] achievement to correctly match the description [*] Fixed a bug that [Ancient Tree] quest didn't count a building constructed by the help of [Engineer] advisor's passive skill as an upgrade [*] Fixed a bug that [Ambassador] didn't upgrade other leader's cards in a few special cases [*] Fixed [Ammo Specialist] from increasing the Percentage of gold spent for [Gold Tower] (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury) [*] Fixed a bug that [Peddler] advisor's card cost reduction was incorrectly applied in the special case. [*] Fixed a bug that [Retinue] card affected all existing ally units instead of a selected group. [*] Fixed [Re-use] card so that it won't affect skill duration of [Thunderstorm]. [*] Fixed a bug that [Tactician] advisor didn't increase Attack Speed for [Lightning Rod] and [Rat In The Box] [*] Fixed a bug related to [Cloaking Station]. Demolishing [Cloaking Station] will not trigger uncloaking of [Spike Trap], [Rat In The Box], and [Moat] [*] In some cases, cards changed from [Merchant Ship], [Cargo Ship], etc. were totally different from what card description put out(explained). Card changes are back to normal now. [/list] [h1]Gameplay[/h1] [list] [*] [Convoy]: Card Gain increased (2 -> 3) [*] [Defense] card: Will no longer diminish ATK power of selected group [*] [Special Case]: Cost decreased 83 -> 50 [*] [Demolish]: Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3 [*] [Design Drawing]: Required Ratizen decreased 3 -> 2 [*] [Obtain Order]: Rarity increased Epic -> Legendary, Cost decreased 110 -> 50, Gold gain increased 60 -> 100 [*] [Huge Construction]: Rarity decreased Legendary -> Epic, more cards in effect 3 -> 5 [*] [Toll]: Gold gain increased 40 -> 50 [*] [Ear]: Cost decreased 31 -> 20 [*] [Bio Experiment]: Leader ability cooldown reduction increased -1 -> -3 whenever you morph a card [*] [Dissolve]: Removes fewer ally units 3 -> 2, gold gain for each target increased 100 -> 150 [*] [Escape Device]: Card cost decreased 60 -> 40 [*] [Mining Ratron]: ATK increased 4 -> 5 [*] [Bomb Ratron]: Card cost decreased 78 -> 70, ATK increased 4 -> 6 [*] [Recycle]: Card rarity decreased Rare -> Common [*] [Ratron Rental]: Card cost decreased 70 -> 50 [*] [Phantom Spirit]: Card rarity increased Rare -> Epic, cost increased 35 -> 70, Number of summoned unit increased 1 -> 2 [*] [Rummage]: Increased Soul Siphon card count to your hand 3 -> 4 [*] [Soul Flower]: Gold gain increase 40 -> 60 [*] [Pirate]: Card rarity decreased Rare -> Common, ATK decreased 4 -> 3, HP decreased 34 -> 15, HP increase based on notoriety level increased 50% -> 100% [*] [Rope Ride]: Convert more units in target group into ephemeral cards 3 -> 4 [*] [Bandit]: Card rarity increased Common -> Rare, ATK increased 6 -> 8, HP increased 28 -> 40 [*] [Ship Building]: Labor duration decreased 40 -> 30 [*] [Illegal Trade]: Gold gain increased 100 -> 200 [*] [Black Market]: Decreased ratizens required for a card purchase 3 -> 1 [*] [Treasurer] Advisor(Name changed from Exchequer): Decreased tax increase 100% -> 50% [*] [Veteran] Advisor: Gold gain increased 1 -> 2 [*] [Forester] Advisor: Increased movement debuff to enemy 20% -> 40% [*] [Skynet] Advisor: ATK bonus to all Ratron Cards Increased (7 -> 10) [*] [Mushroomer] Advisor: Stun was OP. Now has 50% chance to stun enemy [*] [Executioner] Advisor: Increased ratizen gain 1 -> 2 [*] [Boss] Advisor: Adjusted HP increase to +1 Max HP per every 2 Notoriety points [*] [Scrivener] Advisor: Adjusted Re-draw cost -5 -> -10 [*] [Peddler] Advisor: Extra sale when purchasing a card 25% -> 50% [*] [Planner] Advisor: Reduced required card uses for skill 5 -> 4 buildings to play [*] [Detective] Advisor: Available choice increased 10 -> 12 [*] Forest Weasels: Increased HP +2 [*] Forest Lizards: Increased HP ( +7 ~ +10) [*] Forest Lizards: Decreased unit appearance -10% [*] Wave 4,11,12,17,18,19,27,28,29,30: Increased number of enemy appearance. [*] Wave 5,6,7,8,13,20,23: Decreased number of enemy appearance. [/list] [h1]UI/UX[/h1] [list] [*] Decreased the size of the boss's HP bar. [*] [Exit Game] button from a game pause [Menu] will direct players to the Title Screen instead of the desktop. [/list] [h1]Fan Art[/h1] [list] [*] [Medic] drawn by 勞鼠 [img]{STEAM_CLAN_IMAGE}/35536479/5e1ae1b57398c0a1982337ff55eb0b86b446922b.png[/img] [*] [Ratropolis] drawn by somadeathberry [img]{STEAM_CLAN_IMAGE}/35536479/3626b514895dff0421b4ac295b3f6c54cc1f3e8f.png[/img] [*] [Moth Conjurer] drawn by somadeathberry [img]{STEAM_CLAN_IMAGE}/35536479/d5cf40c2e42766fdadaab06126c89ca54f058f1b.png[/img] [*] [Leaders] drawn by somadeathberry [img]{STEAM_CLAN_IMAGE}/35536479/408b2f4a38da234af6c4a166b601e69d1f5f6d84.png[/img] [/list]