Update 02 Is Live!

Labyrinth: The War on Terror

Face the global war on terror in this engaging 2 player strategy game. Set against recent world events, Labyrinth portrays the U.S. efforts to counter extremists’ use of terrorist tactics, as well as the wider ideological struggle – guerrilla warfare, fundamentalist rule, regime change and more.

Hey everybody, we are really glad you are all enjoying Labyrinth. We just wanted to let everyone know that version 0.7.2 is now live; these are the patch notes for the update: [list] [*] Revamped Jihadist Operations Tutorial (Work In Progress) [*] Opium is no longer removed from the game after the event is resolved [*] Fixed cases where multiple instances of the same event marker were incorrectly put into play [*] Fixed Israel being affected by Posture Test from an Unblocked Plot [*] Fixed Leak to only block the event from the selected event marker [*] Fixed Saleh event to always set Yemen to Ally [*] Fixed Hariri Killed event to not affect Governance in Syria if already at Islamist Rule [*] Fixed NATO to remove event marker and troops when used in Deploy Operation [*] Fixed Operations Overlay to properly appear when loading into a game with partially completed operation [*] Fixed display of NATO and SADR tokens when reloading a game or undoing an action [*] Reserves Operation can no longer be selected with a 3 OPS card [*] Fixed First Plot to be consumed by Plot Operation with any event card (not just US associated event) [*] Fixed server synchronization issue when playing WMD event (HEU, Loose Nuke, Kazakh Strain) [*] Fixed rare crash when US player initiates Reassessment [*] Jihadist Bot will treat Regional Al-Qaeda event as unplayable if there are no cells on the Funding Track [*] Jihadist Bot will no longer enter Radicalization when resolving Jihadist Videos, Clean Operatives, or Schengen Visas [*] Fixed NATO/NEST token [*] Added Next Game button [*] Fixed Log and Magnify Card sorting order [*] Added new images to Rulebook sections [*] Updated Rulebook accent text [*] Standardized dice pips [*] Updated Game Cell for better current player visibility [*] Added Player Ratings result popup after Victory popup for online play [*] Reworked forfeit state of Opponent for better visibility [*] Added online timer and warning state for low time remaining in online play [*] Moved Log button and reworked Log popup [*] Reworked Chat button and new chat indicator various card fixes [*] Added the "Next Game" button [*] Added a new sidebar for displaying the resolution of unblocked Plots [*] Fixed an issue where the troop banner was displaying incorrectly on the disrupt overlay [*] Changed Disrupt Prestige bonus/Cadre banner to not appear until event is complete [*] Fixed display issues in the Friend list when viewing a friend who has not played Labyrinth [*] Fixed an issue with the initial state of the Display Bot Output button on the game log [/list]