Big Changes & Something Really Exciting...

Labyrinth: The War on Terror

Face the global war on terror in this engaging 2 player strategy game. Set against recent world events, Labyrinth portrays the U.S. efforts to counter extremists’ use of terrorist tactics, as well as the wider ideological struggle – guerrilla warfare, fundamentalist rule, regime change and more.

Dear Labyrinth players: today we have a big update that comes with a lot of changes and surprises. We are excited to finally bring you the all new US AI mode! This AI has been a work in progress and a long time coming, but we feel like now it is ready to share with you. As we will continue to improve it as time goes on, we would like players to share their save games with cases where the AI makes a poor choice (even if the save game is past that decision point), or if any other problems arise. [u][b]Note:[/b][/u] This AI is currently only implemented for the US, not the Jihadist. [u]Patch Notes:[/u] - Added US A.I. for offline game play - Besieged Regime token fixed - US War of Ideas Operation overlay clean up - Fixed an issue with the UN Nation Building GWOT Penalty and the Total Modifier - War of Ideas Operations Overlay feedback added - Clean up to the display of Regime Change and US Prestige Roll - Fixed game re-load issue not displaying +1 Prestige - Game log clean up for Travel Attempt and US Prestige Roll - Jihadist Funding marker display improved for Major Jihad Success result - Interface display improvements for discard pile reshuffle - Improved the interface and feedback for selecting posture for a country - Cleaned up Pause/Unpause - Art updates and improvements - Cleaned up Pause/Un-pause - Updated art and graphics improvements Thank you guys for your patience and continuous support; we hope you enjoy the new AI and remember, don't forget to let us know if there are any problems or find anything that hinders your playing experience.