Update 0.90 - Castle Dungeon and QoL

[h1]Gameplay[/h1] ·Changed: Color of health and stamina bars. This was necessary as their are now allied units, that need a green healthbar ·Changed: Reduced frequency of automated saves. This removes e.g. the stutter when you switch rooms ·Added: New dungeon, Castle Siege. Requires a new currency that appears in the castle area ·Changed: Every player can now open a portal, not only the host. ·Changed: Resetting mastery skill points now costs 1 key ·Changed: Removed trial requirement from resetting masteries ·Changed: Reworked the tutorial. You now start directly on the island and have access to the codex. The codex has explanation for various topics. ·Added: You can activate the debug menu with F5 if you start the game with '-console' launch option ·Added: Various sfx for the UI ·Added: Various ui animations ·Changed: Removed the dropdown from the player ui at the bottom. All buttons are now visible and have an info if you hover over them ·Balance: Removed armor and resistance values enemies ·Removed: Feedback feature. Please create a steam discussion if you have any ideas ·Changed: Totems are now real units that will get targeted by enemies ·Added: Enemies now consider line of sight when casting skills ·Added: A lot of modifiers now run out by reducing their stack size by 1, instead of going from 20 to 0 ·Added: HUD scale slider ·Changed: You can't stand on top of the castle lever anymore ·Added: New UI at the right that has notifications-like info (e.g. when you get a key, lose a life) ·Changed: Removed physics from skeleton parts that appear on death ·Changed: Enemies will now only aggro their target when they can reach to it ·Changed: Improved the UI when hovering over objects ·Added: Breakable objects can now drop stamina potions ·Added: Health and stamina potions now apply a buff ·Added: Noticeboard which gives a simple overview of the island ·Changed: Improved the look of the minimap ·Changed: Traps now apply bleeding and burning debuffs instead of directly doing damage ·Changed: All modifier percentages are now pseudo-random and will trigger more often ·Changed: Simplified damage scaling on weapons and added some new base effects ·Removed: Reflect item effect ·Changed: Block item effect. Now has a percentage to block 100% of the damage ·Changed: Portal shard room won't appear if the difficulty and hero level are too far apart ·Added: Some windows now have an extra '?' button next to the close button. This will open the help page in the codex ·Changed: Projectiles from mini-boss skills are now 50% slower ·Changed: Key room now has a 100% of appearing ·Changed: You now need a key to unlock the elevator, instead of killing enough enemies ·Added: The very first room now contains a chest that only gives a white weapon [h1]Bugfixes[/h1] ·Fixed: Skill cooldown reduction reducing potion cooldown ·Fixed: Some modifiers that should have 100% trigger rate, did not trigger ·Fixed: Tornado Wand tornadoes not being able to hit enemies that are in the water ·Fixed: Not losing experience on death ·Fixed: Hair z-fighting on high zoom values ·Fixed: Wrong hotkey texts being shown in the hotkey rebind menu ·Fixed: Being able to jump and interact with objects at the same time ·Fixed: Skill cast preview being stuck when you change the map ·Fixed: Ranged enemies aiming at the wrong point and not being able to hit their target ·Fixed: Rare bug that caused a multiplayer desync. Based on my error-tracking, this should be the last one