Development progress!

Dunjungle

A 2d action-packed roguelite about an ape protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!

Hey everyone! Bruno here. I'm very happy because Dunjungle has been getting quite a few new wishlists and followers lately. And I wanted to give you an update about the development's progress. [img]{STEAM_CLAN_IMAGE}/41621351/89d40fc0326ca8d578829ebcc1be35376ec3e2b4.gif[/img] General: Added new layouts for Combat Areas. Added Elite Enemies with special rewards. They appear depending on the difficulty of the area. Improved boss battle intro scenes. Improved Count Monkula Boss Fight. Merchant appears by chance before combat rooms (only when you have enough money). Meta-progression: Added special currency for meta-progression upgrades Added Permanent Upgrades - Monkey Doctor Added Permanent Upgrades - Shaman Added Permanent Upgrades - Blacksmith Added Permanent Upgrades - Snake Equipment: Added Skill: Summon Bat Added Skill: Throwing Spear Added Relic: Critical When Low Added Relic: Counter - Guardian Spirit Added Relic: Chance to summon Spirit Seeker when attacking Added Relic: Defeated enemies have a chance to explode Added Relic: Sprinting creates a fire trail Added Relic: Dodging creates a fire trail Added Relic: Increase Critical Hit Chance when Health is low Added Relic: Dodging drops a trap Added Relic: Successfully dodging drops a Bomb Added Relic: Amulet charges faster Added Relic: Allows you to perform a triple jump _______________ These new changes are not yet reflected in the demo, but I'm working more than ever to make Dunjungle the most fun experience possible for the players, and I think specially if you're a Roguelite fan, you won't be dissapointed when it comes out. Try the demo if you didn't already! And let me know your thoughts. Cheers!