Development Progress #8

I am still working on the dungeon. While designing they layout I am also adding new assets and polishing existing ones. [img]{STEAM_CLAN_IMAGE}/33231292/5a688b51e48f525edd8ec9070ce9620b073c4054.png[/img] [img]{STEAM_CLAN_IMAGE}/33231292/49d967f6da0c85023ee76eb2dd6c234181a6d90e.png[/img] In the dungeon you can set your respawn point, so you don't have to walk a lot in case you die. [img]{STEAM_CLAN_IMAGE}/33231292/4837042fa67bf8120b9436ab6acc967cf765bbaf.png[/img] You can now see when enemies complete their ability cast. This allows you to plan your actions better when to dodge. I do plan to add the ability to interrupt ability casts. That way the combat will be even more dynamic. [img]{STEAM_CLAN_IMAGE}/33231292/c7177ac73392ac66d1cbf5cca1ae9bd9898beef4.png[/img] I am also experimenting how the game would look like with an orthographic camera. I do admit I should have done it earlier, especially because I do like how it looks like. [img]{STEAM_CLAN_IMAGE}/33231292/d4d90ff110581edbace0eee2b67bce934ea067a8.jpg[/img]