Update 0.8.20

Alder Forge

Play as the Five Members of the Fourth Squadron and battle your foes using the game Adaptive Turn-based Combat System. Shape your path in a political fantasy story-driven game, and witness a tired feudal society progressively morph into something new.

[img]{STEAM_CLAN_IMAGE}/40116724/04639c8214b7b8ce177b2d419acdff4b97dc00dc.png[/img] Greetings, This is not only a complementary update to 0.8.19, but it also brings the third round of the optional boss events for the Sanctus Nuntius that has been already available for chapter 1 since E.A phase 1 and chapter 2 since E.A phase 2. https://steamcommunity.com/games/1575590/announcements/detail/3717201017015447421 [i][b]Reminder subject: Update 0.8.19 and the additional combat mechanic "Anima Latent Skill"[/b][/i] [img]{STEAM_CLAN_IMAGE}/40116724/145a719683f2c2be6c3f345f969111f19bbbbc42.png[/img] [list] [*][b]The third round of the optional boss side event for the Sanctus Nuntius is added to chapter 3. This mini-boss is available in the Observatory and it will not only help you level up quickly but also acquire the Nuntius sword, which in turn will help you unlock two additional unique skills. [/b] [i](Like round 1 on top of the Garnier Tower and round 2 in the Valley of the Twelve, round 3 is part of the main story but it is not mandatory and can be ignored without repercussions)[/i] [/list] [img]{STEAM_CLAN_IMAGE}/40116724/eafe998598475eb973aff3b24a01264e5d70cf94.png[/img] [b]Image Subject: Sanctus Nuntius optional boss third event location[/b] [img]{STEAM_CLAN_IMAGE}/40116724/09bf3aa73a9347c07d2b75e2ef0743b607b9779f.png[/img] [i][b]Image Subject: Sanctus Nuntius optional boss third event reward and skills[/b][/i] [list] [b][*]The keyboard combination for the Anima latent skill conflict with the Steam Overlay is fixed.[/b] [b][*]The Anima latent skill gauge memory after reviving a character mid-battle is fixed.[/b] [b][*]The Draconis Castrium throne room's ground is 3D remodelled to fix the shadow artifacts.[/b] [b][*](Adriel Only) The Anima gauge gets a boost at the end of each turn.[/b] [b][*]The mobs appearing in Chapter 3 onward and specifically the ones that switch battle modes are fixed and optimized with their respective runtime systems.[/b] [b][*]Switch battle mode aura shader effect is fixed for the hair parts of all the characters' party or bosses.[/b] [b][*]The skill description battle UI background is reworked.[/b] [/list] [img]{STEAM_CLAN_IMAGE}/40116724/5a5906d0130c04131d78d03252a3b32a29fe114b.png[/img] [b][h3]Please don't hesitate to speak out about any issues you may encounter while traveling the world of the Alder Forge, and thank you once more for your support for this world, characters, and story.[/h3][/b] Kind Regards, Zine. E. Falouti